Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, May 13, 2013.

  1. tf2.com

    tf2.com L11: Posh Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Added UGC Highlander Season 9 and UGC 6vs6 Season 11 medals
    • Fixed the Botkiller Sniper Rifle, Rocket Launcher and Spy Knife weapons using incorrect team materials for the arms
    • Fixed a bug that allowed level 3 mini-sentries in Mann Vs. Machine mode
    • Fixed a problem where underwater explosions would cause graphics corruption
    • Fixed an issue with HDR rendering where auto-exposure would vary incorrectly in some areas
    • Fixed an issue where objects underwater would not render properly
    • Fixed incorrect ellipsizing of text in some cases for the Mac version
    • Updated the Phlogistinator to reduce the rate for gaining MMMPH when attacking tanks and robots in Mann Vs. Machine mode
    • Updated the Tuxxy tuxedo so it can be crafted
    • Updated The Wilson Weave and The Ham Shank so they can be crafted, traded and gift-wrapped
    • Updated the console so it can be accessed from the terminal that was used to run the game for the Linux and Mac versions
    • Updated the Linux version
      • Fixed triggers never registering as "released" on certain game controllers
      • Fixed clipboard issues on some window managers, most notably KDE
      • Fixed a bug where the map list would be reversed
      • Made loading custom fonts for third party HUDs work on certain fonts

    Source: TF2.com
     
  2. Pocket

    aa Pocket func_croc

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    Is that the bug that was causing props and decals to render as solid colors? Because that would be awesome if they finally fixed that.
     
  3. nightwatch

    aa nightwatch

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    And so the metagame changes again.
     
  4. Melvin D Engineere

    Melvin D Engineere L4: Comfortable Member

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    So no fixes for the demoui (source recorder) that still can't save edits for demo files since the Steampipe conversion? I am a very sad panda.

    Sadder panda still...
     
  5. WolfKit

    WolfKit L3: Member

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    Valve also fixed speedhack, added avatars to the votekick menu, and updated the robocrate description to say that it will contain unusual effects unique to the robocrate.
     
  6. Burnout6010

    Burnout6010 L5: Dapper Member

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    I was starting to wonder if my HDR was on some days ago, guess it's ok now
     
  7. PoignardAzur

    PoignardAzur L2: Junior Member

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    What is "the metagame" ?
     
  8. Trotim

    aa Trotim

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    Valve also made all server owners switch to a new server tool which requires a full re-download of the files, broke SourceMod, and still hasn't fixed the SDK

    It's gonna take a while until all the behind the scenes things work again
     
    Last edited: May 14, 2013
  9. theharribokid

    aa theharribokid

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    They gave server owners plenty of time to change over, they were lucky it was still being allowed for a while after the steampipe update. People who left it till now and got caught short only have themselves to blame.
     
  10. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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  11. Sel

    Sel Banned

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    furry sprays
     
  12. Pocket

    aa Pocket func_croc

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    I never metagame I didn't like.
     
    • Thanks Thanks x 2
  13. Toomai

    Toomai L3: Member

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    That wouldn't work very well; you'd fire your shot and it would come out normal but then would turn into a crit once the server got back to you.

    Unless they also made it so that you need server confirmation for your weapon to fire. Not sure whether that would be good or bad.
     
  14. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    Should just remove random crits 5ever
     
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  15. WolfKit

    WolfKit L3: Member

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    They could make it so both sides calculate the crits. For instance when a client connects to a server they agree on a random seed used to calculate crits, and the server has the final say on if an attack is a crit.
     
  16. henke37

    aa henke37

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    The server could just give the client permission in advance to get crits. The client still decides the exact timing, but the server controls the course timing.
     
  17. PoignardAzur

    PoignardAzur L2: Junior Member

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    Well, I guess the server could just give a big array of bools (or even a single random seed) to the client, that would use it to pre-determine wether its next shots will be critical or not. The potential for hack would basically be limited to "know exactly wich shots will be critical and wich won't". (still problematic, but not that much)
    EDIT : yeah, what Wolfkit suggested.
     
    Last edited: May 17, 2013
  18. Idolon

    aa Idolon the worst admin

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  19. PoignardAzur

    PoignardAzur L2: Junior Member

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    But then the Backburner would be useless ! And that's terrible !