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Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Apr 23, 2013.

  1. tf2.com

    tf2.com L11: Posh Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added "Only allow map files" to the possible selections in the download filter option for clients
    • Fixed a client crash related to the material system
    • Fixed Diamond/Carbonado Botkiller weapons using incorrect team materials for the arms
    • Fixed a vphysics regression where some items would travel farther than they should
    • Improved performance and stability for the Linux version
    • Removed range restrictions from viewmodel_fov_demoUpdated the Ap-Sap so it can be gift-wrapped and have custom names/descriptions applied to it


    Source: TF2.com
     
  2. theharribokid

    aa theharribokid

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    [​IMG]
     
  3. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    Fixed a client crash related to the material system

    I think this is the bug that made client crash when there was custom overlays in custom maps on sv_pure servers. took them long enough to fix. but I'm glad it's been done.
     
  4. Yacan1

    aa Yacan1 D I G I T A L I N F L U E N C E R

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    Guessing that now MVM includes an unstoppable robo-crate that requires an in-game purchase of a robo-key to stop it?
     
  5. Shanghai

    Shanghai L6: Sharp Member

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    "My new MVM map features a custom wave with 50 of them!"
     
  6. XionGaTaosenai

    XionGaTaosenai L1: Registered

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    "Added 'Only allow map files' to the possible selections in the download filter option for clients"

    This seems neat.

    I remember someone saying how much of a boon it would be if quickplay servers could run custom maps, and this seems like a step in the right direction, at least.
     
  7. henke37

    aa henke37

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    But quickplay servers can already have tons of downloaded content.
     
  8. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    I like the "Only allow maps" thing: been waiting for that more or less since starting tf2.
     
  9. PoignardAzur

    PoignardAzur L2: Junior Member

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    I don't understand : what will it do ?
     
  10. nightwatch

    aa nightwatch

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    When searching to play on a server, many of the people on this site are the kind that like to play custom maps. However, there are many kinds of custom maps: there are the kinds that you see in the "Featured" section on this site, and there are the kinds that are played on minecraft warioware randomizer pony mod, which also require you to download different skins so that you can recognize the admin and supporters by their Bugs Bunny character models. Only allowing the download of custom maps means that this type of server can be avoided, and you won't be downloading extra content you don't want for the exclusive use of one server's custom mods.
     
  11. Trotim

    aa Trotim

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    Sure.

    Only that custom maps are excluded from quickplay entirely anyway
     
  12. theharribokid

    aa theharribokid

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    would be cool in allowing custom maps were allowed in quickplay if you ticked a checkbox in the advanced options or something, so like new guys didn't get confused by it but we could still use the feature
     
  13. PMAvers

    PMAvers L6: Sharp Member

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    You know, I was just thinking about something like that the other da...

    ...

    RUBBER DUCKY, YOU'RE THE ONE. YOU MAKE BATHTIME LOADS OF FUN.
     
    • Thanks Thanks x 1
    Last edited: Apr 24, 2013
  14. stegarootbeer

    stegarootbeer L2: Junior Member

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    My only problem with that is how many servers are we going to end up in that are like dm_orange_v74 and how few are going to be real custom map servers?
     
  15. Pocket

    aa Pocket func_croc

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    Well, if we think someone should be allowed to decide what counts as a "real" custom map and what doesn't, why not just expect Valve to add more community maps to the game?

    Oh right, because practically nobody plays the ones they already have adopted as it is, quickplay or not. I think the problem has less to do with quickplay and more to do with lack of interest in maps that, to the typical player, might as well be swapped out for similar maps that Valve made. The only interest most of them have in "custom" maps is the ones that go way outside the parameters of vanilla TF2 in one way or another. And that's been the case since before quickplay or free-to-play happened.