Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Mar 1, 2012.

  1. tf2.com

    tf2.com L11: Posh Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Added The Teufort Tooth Kicker
    • Fixed being able to call server votes for training maps
    • Fixed a case where capturing a point in overtime would end the round before time could be added
    • Fixed not hearing the third-person weapon sounds for The Gloves of Running Urgently, The Overdose, and The Wrap Assassin
    • Fixed unusual particles appearing in the wrong place for the Desert Marauder
    • Improved bot behaviors
    • Updated cp_mountainlab
      • Fixed several clipping issues
    • Updated the gamehaptics file:
      • Added draw/swing/stab forces to the Black Rose
      • Added missing forces for Three Rune Blade
      • Added more detail to butterfly knife draw forces
      • Modified Overdose recoil force to more accurately reflect new sound effect
      • Refined Huntsman & Minigun recoil forces
      • Refined Jarate throw force
      • Refined Syringe Gun crit recoil forces
      Arquivos de localização atualizados

    Source: TF2.com
     
  2. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Oh man, about time...
     
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  3. Spacek531

    Spacek531 L4: Comfortable Member

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    I wonder how much of an improvement was made. Is it now like the normal bots except different, or is it more like a bot-player hybrid?
     
  4. Pocket

    aa Pocket func_croc

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    Yeah, it's a bit weird that all they had to say was that they "improved" them. It must have been a pretty minor tweak.
     
  5. Trotim

    aa Trotim

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    Overtime fix, Overdose fix and slightly better bots. That's the sort of update we need more of. Just except the boots.
     
  6. theharribokid

    aa theharribokid

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  7. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    If mountain lab gets the boss maybe people will actually play it now since it'll be on equal gameplay terms with manor.
     
  8. YM

    aa YM LVL100 YM

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    So the raid mode they mentioned aaaaaaages ago? That'd be cool.
     
  9. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I'm interested to see how it will work.


    ... If it is like the HHH or monoculus, then I'll be a little dissappointed. If a new map comes out and they put some thought behind the possible gamplay ramifications and end up making a new map based on the bosses, then wooo!
     
  10. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Well judging by the fact that this information was decrypted from the mountain lab manifest i'm inclined to believe there's no new map. Honestly i wouldn't be bothered by that fact, it's kind of sad that mountanlab takes a back seat like it does right now. I'd be perfectly happy battling robots on mountain lab.
     
  11. Micnax

    aa Micnax I maek map

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    Good god
     
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  12. tyler

    aa tyler snail prince, master of a ruined tower

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  13. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Ditto.

    Also, haven't several maps been updated with tiny inconsequential stuff recently? At least it won't be ONLY mountainlab. I feel that a new map is likely, if it isn't just one, but that's likely bull.
     
  14. YM

    aa YM LVL100 YM

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    Note: sound names are often very misrepresentative of what they are and are used for.

    I'd be very cool with mountain lab getting it's own boss, but I'd rather see entirely new settings for any new npc stuff they might do. I feel whatever they do, it would add more value to have something new rather than revising something old.
     
    Last edited: Mar 2, 2012
  15. Wander

    Wander L3: Member

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    In the february 16 patch, robot boss stuff was added to the manifest of hoodoo
    and in the february 23 patch, halloween boss stuff was added the dustbowl manifest

    In the january 26 patch both the halloween and the robot boss stuff was added to the steel manifest, but also removed from the frontier manifest

    Seeing as it was removed from frontier, i suppose its possible that they're just testing stuff, so it doesn't really prove that the robot stuff will actually come in the game

    I cant be bothered to check older patches
     
    Last edited: Mar 2, 2012
  16. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Hoodoo, Dustbowl, Gravelpit, Steel, and now mountainlab have all had tiny little updates recently. It's worth noting that they're all a/d maps, and current estimates of raid mode suggest that that fits with that.
     
  17. YM

    aa YM LVL100 YM

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    Hmm I don't want to don my tinfoil hat just yet but the evidence is stacking up.

    Excitiiiing
     
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  18. Jack Riguel

    Jack Riguel L10: Glamorous Member

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    I'd say mountainlab/dustbowl/hoodoo would fit well with a raid-type gameplay, seeing as they're pretty much a straight line through the level, but gravelpit and steel?

    EDIT: Just remembered this stuff:
    http://www.youtube.com/watch?v=dvwMfJKjSuk&feature=related

    tobor... robot?
     
    Last edited: Mar 2, 2012
  19. tyler

    aa tyler snail prince, master of a ruined tower

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  20. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    nucleus would be great for a boss fight

    (actually working on that)