Discussion in 'Team Fortress 2 Talk' started by Nineaxis, Aug 17, 2009.
Woot! for the hoodoo changes
ah man, when I was testing out my map the rocket jump really messed me up, I was going to lower it, but now I don't have too.
<teary-overstatement> They do care! They really do care! THIS IS THE BEST CHRISTMAS EVAR!<teary-overstatement>
Thank god for new cvars.
I'd advise all server owners to appease me and turn both off. Ignore everyone else.
I think we all know what to do...
Leave it to 1, imo it makes for great tactical intelligence caps.
true, I like it but its unfortunate that crits dont affect building because a cap could really help against stalemates in 2fort either way really, team which just capped can push in and destroy sentries ect. , making engies less turtle-ish on 2fort. Im glad for first blood cvar as in small arena games it is deadly.
Now half the servers need to be updated, most of my regulars either crash or kick me for missing particles. I havn't been able to play TF2 for nearly 24 hours i don't get to play it much these days and when i do, Valve break it!
I feel like a bird now with rocket jumping fixed.
If only there was a way to force all 24/7 2fort servers to have the crit bonuses on, but allow any other server the freedom of choice.
That is the best TF2 idea I've ever heard.
If only there was a way to kill 24/7 2fort Servers without a Golden Bullet..
No wonder I'd allways get killed as a spy disguising as a scout.
Well, glad to see a fix.
"Tim Johnson's sappin' mah TF2 update!"
Wait... you can kill 24/7 2fort servers with a golden bullet? I thought they were ubered 24/7 so you couldn't kill them at all (the sandman nerf made it completely impossible now that there's no way to kill an uber at all without waiting).
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