Team Fortress 2 Transparent Snow?

Discussion in 'Mapping Questions & Discussion' started by SpillProff, Aug 24, 2017.

  1. SpillProff

    SpillProff L1: Registered

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    So I'm currently making a map with snow and nature/snow_full001 is a snow texture but when I used it, the texture was transparent. Is there a texture I can download to fix this or what? [​IMG]
     
  2. Beef Bucket

    aa Beef Bucket L41: Blessed Member

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    I believe that what appears to be a transparency layer is in fact a reflection of some sort. How does this texture look in a rendered map? As far as I am aware this snow texture works fine in game
     
  3. Vel0city

    aa Vel0city func_fish

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    This snow texture uses cubemaps for your reflections. It just shows up in Hammer weird because reflections aren't build in Hammer. It should work fine in the game.
     
  4. DrSquishy

    DrSquishy L8: Fancy Shmancy Member

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    if you don't like the reflections ingame (I personally dislike texture reflections) just go into the .vmt of the texture and remove the envcubemaps line or whatever it is, then save it somewhere else as a custom texture. It'll still reference the original vtf, so will work, but it will now have no relection
     
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  5. iiboharz

    aa iiboharz Meme Queen

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    If it was really transparent you'd see right through it in Hammer FYI.
     
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  6. SpillProff

    SpillProff L1: Registered

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    I'm an idiot. It looks fine in-game.
    20170825124735_1.jpg
     
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  7. Pocket

    aa Pocket func_croc

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    It's actually because Hammer can't read reflectivity masks but knows they exist, so it renders the materials as if those textures were just missing (i.e. the standard purple-and-black texture).
     
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