Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, May 17, 2012.

  1. tf2.com

    tf2.com L11: Posh Member

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    Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
    Source Engine Changes (TF2, DoD:S, HL2:DM)
    • Fatal engine errors are now written to the server log file
    • Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts
      • Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle
    Team Fortress 2
    • Added The Sneaky Spats of Sneaking
    • Added new promotional items
    • Added koth_badlands to eligible quickplay maps
    • Added changelevel_next server command which changes to the next map in the map cycle
    • Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay
    • Fixed The Manmelter using the wrong muzzle flash effectFixed The Frying Pan not being positioned correctly for some classes

    Source: TF2.com
     
  2. TheKieranator

    TheKieranator L6: Sharp Member

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    Wow these weren't even in the Workshop for a week, nor are they the first spats I've seen either.

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    ^ Most important fix. This calls for a celebration! TECHNO-MONOCLES FOR EVERYONE! D:

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    Last edited: May 18, 2012
  3. Urban

    aa Urban

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    Eugh.
     
  4. Sel

    Sel Banned

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  5. tyler

    aa tyler snail prince, master of a ruined tower

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  6. Wilson

    aa Wilson Burial by Sleep

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    Hmm, promos, they seem pretty nice. I wonder what game they are for...

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    no...

    No....

    NO...

    NOOOOOOOO