Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Feb 2, 2012.

  1. tf2.com

    tf2.com L11: Posh Member

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    Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM)
    • Adjusted error messages on servers when players drop due to Steam authentication failure to be more clearAdditional important server messages now go to the server log instead of just the console
    Team Fortress 2
    • Added The Conquistador
    • Added The Map Maker's Medallion
    • Added new promotional items
    • Added information about item origins to the WebAPI
    • Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players
    • Fixed The Head Warmer not displaying unusual particle effects correctly
    • Fixed paint applying incorrectly on Max's Severed Head
    • Fixed a server crash caused by Holiday Punch critical attacks on physics objects
    • Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
    • Updated cp_foundry:
      • Clip brush collision smoothing by the forward spawn alternate exit
      • Fixed Nobuild exploits
      • Fixed the teleporter player trap on the roof of the forward spawn alternate exit
      • Fixed Nodraw and texturing errors
      • Fixed clipping of barrels on final cap points
      • Fixed fade distance on props
      • Fixed lighting bugs in spytech vistas
      • Removed props hidden in geometry
      • Removed ability for players to cap the final point by standing on the catwalk behind it


    Source: TF2.com
     
  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    what's that I see in my backpack? a mapper's medalion? :O hell it's about time.
    level 25 func_medal lol

    and the conquistador was made by a french canadian guy on the server I play on. good update is good
     
  3. theharribokid

    aa theharribokid

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    I much prefer Nzdjh's version he submitted before that one:
    [​IMG]
    looks much nicer
     
  4. Crash

    aa Crash func_nerd

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    So they broke Foundry with that patch.

    [​IMG]

    [​IMG]

    ALL the rails running along stairs are messed up and in the wrong position. All of that is SOLID.
     
    Last edited: Feb 2, 2012
  5. Pocket

    aa Pocket func_croc

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    Huh. How did I play Foundry this evening and not notice that?
     
  6. theharribokid

    aa theharribokid

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    I was thinking the exact same thing
     
  7. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I am going to choose to believe they threw that in as a joke for us mappers to laugh at. Oh you, Valve.

    That is pretty funny...
     
  8. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Maybe its just them saying that we're better.
     
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  9. Jeremy

    Jeremy L11: Posh Member

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    "Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players"

    For some reason I thought this was the most interesting patch.
     
  10. Kiddnils

    Kiddnils L3: Member

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    I don't know really much what it means. If someone could explain it would be happy.
     
  11. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    From what I understand it is for deaf people to show that they got a hit. I don't think it is an option you can turn on yet, but I know the Custom hud artists can add this feature. Whenever you hit somone, or get hit, an animation appears in the hud (so like a - sign, or a + sign or something)


    That's what I'm reading
     
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  12. Crash

    aa Crash func_nerd

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    I guess that Foundry issue was something that had to be cleared up server-side right after the patch launched. Weird issue still though.

    It's fixed now.