Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Death

Discussion in 'Team Fortress 2 Talk' started by tf2.com, May 15, 2014.

  1. tf2.com

    tf2.com L11: Posh Member

    Messages:
    857
    Positive Ratings:
    513
    Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
    • Fixed the skybox on 3rd party maps when using certain sky materials
    • In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid
    • Allow about:blank in the MOTD
    • Marked mat_texture_list as a cheat to prevent client exploits
    • Removed the sv_voicecodec convar because it isn’t necessary anymore and was being used as an exploit
    • Updated the con_logfile convar to checking for invalid filenames
    • Updated the network resource download path to check for invalid filenames
    • Updated the plugin_load command
      • Servers can only load plugins if they are not running a map
      • Clients can only load plugins if they are not connected to a server
    Team Fortress 2
    • Fixed a bug that would cause the Sentry’s health to look overhealed when it wasn’t
    • Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health
    • Fixed a bug where the Spy could not place a sapper without switching weapons first
    • Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed
    • Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun)
    • Updated the equip_region for the Pyromancer's Mask
    • Fixed the equip_region for tournament medals conflicting with other items
    • Added the LBTF2 Season 9 tournament medalsUpdated the localization files

    Source: TF2.com
     
  2. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,219
    Valve is... updating the SDK tools... and documenting it?!?

    Somebody call the gas company and tell 'em to check their pipeline to Hell.
     
    • Thanks Thanks x 7
  3. xzzy

    aa xzzy

    Messages:
    815
    Positive Ratings:
    393
    Probably just means the next map they're making has a lot of oddly shaped brushes and some mapper got pissed off and went to fix the vertex tool.

    So.. new Valve map!!

    (which we already knew was coming)
     
  4. Beetle

    Beetle L9: Fashionable Member

    Messages:
    627
    Positive Ratings:
    141
    to the moon!
     
  5. henke37

    aa henke37

    Messages:
    1,932
    Positive Ratings:
    456
    Aw, so much for my idea to load a plugin from within the packfile.
     
  6. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,219
    I think somebody would have tried that already if it were possible.

    If xzzy is right, though, dang, I can't wait to see how epic this map actually is.
     
  7. henke37

    aa henke37

    Messages:
    1,932
    Positive Ratings:
    456
    Perhaps tried yes. But not reported on the result.

    Also, I bet that sourcemod will still accept the load request after this change, so no real loss.