Team Fortress 2 Chess Set

Discussion in 'Team Fortress 2 Talk' started by Shadowclad, Jul 22, 2008.

  1. Shadowclad

    Shadowclad L1: Registered

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    Think about it :)
    Heavy is king (because he is big and important)
    Medic is queen (self explanatory)
    Scout is pawn (weak and fragile)
    Soldier is knight (because he looks like one when he is crouching down and firing)
    Sniper is rook (because they fire in long straight lines)
    Who would be bishop though?

    EDIT:
    The checkerboard would of course be blue and red, in addition to the pieces
     
    Last edited: Jul 23, 2008
  2. Shmitz

    aa Shmitz Old Hat

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    Spy, because he can sneak between people.
     
  3. Shadowclad

    Shadowclad L1: Registered

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    Good idea. I agree completely :thumbup:
     
  4. Narkissus

    Narkissus L5: Dapper Member

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    This would actually be pretty cool. I could see the stylized pieces now.
     
  5. Shadowclad

    Shadowclad L1: Registered

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    Yes, if only we could get Valve to produce it and sell it in their store.
     
  6. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    Who would the Demoman be?!
     
  7. Shadowclad

    Shadowclad L1: Registered

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    Well... I tried to think of a place for him, the pyro, the medic, and the engineer, but I think I chose the best classes for each piece. He would probably be a bishop because I can't think of anything else for him.
     
  8. Shmitz

    aa Shmitz Old Hat

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    Pyro would probably be one of the pawns, due to short range.
     
  9. Shadowclad

    Shadowclad L1: Registered

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    Agreed, that's what I was thinking, but I thought the scout a better choice because he is very fragile and weak but can accelerate fast in the beginning (and if he was carrying a bat that would explain why he can only attack at short range).
     
  10. Hawk

    Hawk L7: Fancy Member

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    It's a neat idea. I kind of wonder about using the character with the weakest attack as the most powerful chess piece. But since the theme fits so well I'd let that slide.
     
  11. RuninginCircles

    RuninginCircles L1: Registered

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    I would say the Spy would be Knight because they can go ''through'' enemy lines. Maybe put Soldier as Bishop?
     
  12. Shadowclad

    Shadowclad L1: Registered

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    I guess, but the soldier's squat and short profile matches the knight's (especially when crouching), whereas the spy's long and slender profile matches the bishop. Also, since he is an all around combat class I'd say he is the most similar to a knight in real life.
     
  13. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    Also the soldier/knight can rocket jump over the pieces. :D
     
  14. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    I wonder if it would be possible to make a chess map in TF2.

    Can the player models be rendered as prop_dynamics?
     
  15. Shadowclad

    Shadowclad L1: Registered

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    I don't think so, but you could play chess in garrys mod with the tf2 characters as ragdolls.
     
  16. Hawk

    Hawk L7: Fancy Member

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    Yes, they can. When working on the lighting I like to have a few prop characters in various places to test visibility. I'm not sure you can freeze them in the pose you want, though. (that is, except for in Garry's Mod)
     
  17. Shadowclad

    Shadowclad L1: Registered

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    Maybe a payload map where you have to push a pawn from one side of the board to the other (queening it)
     
  18. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    [​IMG]

    I think I can make this work.

    Each piece is a prop_dynamic, I can give them inputs to set or clear their parent.

    I have four func_moveliner's, two for moving straight, and two for moving diagonally.

    Depending on which piece is to be moved, I can parent it to the corresponding func_moveliner, tell the func_moveliner to move, then clear the parent.

    They hard part is working out the game logic, working out what can move where.

    I'm going to start a WIP thread.
    http://forums.tf2maps.net/showthread.php?p=26792#post26792
     
    Last edited: Jul 24, 2008
  19. Shadowclad

    Shadowclad L1: Registered

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    Nice job, I love it! :thumbup1:
    Just tell me if you need any testing for your map and I"ll be there.
     
  20. DaFatCat

    DaFatCat L3: Member

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    Really cool! How will you control the pieces though?