Team Fortress 2 and Counter-Strike: Source Beta Update Released

Discussion in 'Team Fortress 2 Talk' started by The Political Gamer, May 19, 2010.

  1. The Political Gamer

    aa The Political Gamer

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    gulp :S
     
  2. Retroid

    Retroid L5: Dapper Member

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    Damn! beat me to it by second! If I hadn't checked to see if there was another topic we'd have posted at the same time lol.

    Pyro back to being lethal!
     
  3. Grim Tuesday

    aa Grim Tuesday

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    So the nerfed the backburner?
     
  4. Pooluke41

    Pooluke41 L5: Dapper Member

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    Yah, Good thing I crafted my Back-Burner-er
     
  5. Retroid

    Retroid L5: Dapper Member

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    Didn't flares crit anyway? Or was it a minicrit?
     
  6. strangemodule

    strangemodule L5: Dapper Member

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    Minicrit.
     
  7. Radaka

    Radaka L7: Fancy Member

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    Only when the target was already on fire though. Now they crit at long range regardless of the target's state (unless the target is dead, or an inanimate object).
     
  8. Retroid

    Retroid L5: Dapper Member

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    Good thing I'm quite good with the flaregun then! :p
     
  9. The Asylum

    aa The Asylum

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    Has the Heavy been unbroken yet?

    No?

    [​IMG]
     
  10. Shmitz

    aa Shmitz Old Hat

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    No it got buffed. It just didn't get buffed as much as the normal flamethrower.
     
  11. alecom

    alecom L8: Fancy Shmancy Member

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    nope

     
  12. Terr

    aa Terr Cranky Coder

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    There's some confusion as to whether the "10% base damage" bit applies to the BB as well. If so, it might be just a hair better than it was pre-pyro-updates. Some of Valve's language in terms of percentages is ambiguous.

    My interpretation is that the BB is at 98-101% of it's pre-119 power, the FT is 88-90%. But afterburn was un-nerfed so that's great.
     
  13. Lancey

    aa Lancey Currently On: ?????

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    Behold! It's been fixed again again again!
     
  14. cyked

    cyked L3: Member

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    So does anyone know if this update breaks demos or not?
     
  15. luxatile

    aa luxatile deer

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    EDIT: I misread it as "Flames that hit a burning player at mid-to-long range will crit".

    I guess I'm not going to complain then. :p

    Decent changes I guess.
     
    Last edited: May 20, 2010
  16. Eyce

    Eyce L6: Sharp Member

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    90 DAMAGE TAMPONS

    I love this buff so so much *hugs valve*
     
  17. Retroid

    Retroid L5: Dapper Member

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    Offtopic: Steam servers crashed? Can't get a connection to the Store or even the TF2 website.

    Edit: It's ok now.
     
    Last edited: May 20, 2010
  18. Naso

    Naso L2: Junior Member

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    I play Pyro a lot, I hardly use the flare gun, I just think the shotgun is such a better weapon but that's really opinion. I will give the flare gun a shot tho, shouldn't be too hard since I play demo and soldier decently.
     
  19. Retroid

    Retroid L5: Dapper Member

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    Shotguns only really better against Pyros I reckon, instead I use the normal Axe incase of Pyro encounters and keep the Flaregun for normal enemies. Critaxe - people know its coming and it's usually quicker to just keep flaming them plus you can still reflect projectiles. If you flame a bunch of people - it's way safer to step back and shoot with the Flaregun rather then chasing them around with the Critaxe and getting killed.
     
  20. Remnic

    Remnic L2: Junior Member

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    One thing Valve should do with the Backburner is to properly set the crit flag when behind an enemy to the same one when the Spy lands a backstab. I always have to face the small of my target's back to land crits with my Backburner. If Valve were to update this, the crits would be more consistent and possibly denerf the Backburner.