Team blocking walls

Discussion in 'Mapping Questions & Discussion' started by matou, Oct 26, 2010.

  1. matou

    matou L2: Junior Member

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    I've always wondered how do i go about making those walls that stop a certain team for going passed it.

    Now that i'm finally making a map that needs them i come to you folks of tf2maps :D

    Halp!
     
  2. PL-7764

    PL-7764 L6: Sharp Member

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  3. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    func_respawnroomvizualiser
    with the no_entry texture
    damn ninjas
     
  4. matou

    matou L2: Junior Member

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    Thanks :D that did it!
     
  5. nik

    nik L12: Fabulous Member

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    Make sure you stretch/shift the noentry texture so it's only one large sign instead of a bunch of little ones. It takes some effort, but you can just texture-lock and copy it for future ones.
     
  6. matou

    matou L2: Junior Member

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    Yeah it's all setup like that :x id cry a little if i couldnt adjust the texture. Thanks to this my map MIGHT be ready to have tested.
     
  7. Lancey

    aa Lancey Currently On: ?????

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    I usually just use the texture fit in order to do it. It works well enough.