tc_pressure

Discussion in 'WIP (Work in Progress)' started by Snipergen, Jan 15, 2008.

  1. Snipergen

    Snipergen L13: Stunning Member

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    Ok, I decided to make pressure a tc map. Well, something between tc and dustbowl, but underwater ;)

    Anyway, the shark is semi-done. I want to work a bit more on the texture, have to look how I get normal maps to work in source and spec maps... than we can start.

    Now back to c++ for a while :D

    [​IMG]
     
  2. YM

    aa YM LVL100 YM

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    Looks nice, I'd try not to have tooo much water in the map. The main rout is watery perhaps with a dry longer path to each location.
    Nice shark, and I'm looking forward to it
     
  3. hacky

    hacky L2: Junior Member

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    Where's the raygun on top of his head?
     
  4. Snipergen

    Snipergen L13: Stunning Member

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    There will be no water that where you can swim in. Like in Bioshock, you never swim too (only at the start lol). There will be water round you but you don't have to swim :) Just some water puddles here and there etc.

    Hacky sorry :p NO LAZERZ :D
     
  5. drp

    aa drp

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    where are the frikkin' lazers?
     
  6. Snipergen

    Snipergen L13: Stunning Member

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    Hehe no lasers XD

    GroundTexture, now trying to get it working in hammer with the normal maps.

    [​IMG]
     
  7. Voztron

    Voztron L2: Junior Member

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    Put the Lasers in, they could be Red experimental weapons or something. A red base aquarium with fish mutilations... that would fit TF2
     
  8. Intraman

    Intraman L4: Comfortable Member

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    interesting. have the lay out planned yet?
     
  9. Snipergen

    Snipergen L13: Stunning Member

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    I have some ideas yes, but didn't draw a plan yet (that I will make this weekend). I just want to do some tests here before I start with the orange map :)
    The map won't be red based since its an underwater facility of blue but red has some parts of the map too. Like if you played Bioshock: red(arcadia) blu(medical pavilion)
     
  10. Snipergen

    Snipergen L13: Stunning Member

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    Allright that works :)

    [​IMG]
     
  11. Nizzem

    Nizzem L2: Junior Member

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    looking good so far, I like to tile texture a lot.
    The side fin on the shark looks.... wrong, but the rest is great.
    Are you using Max or maya?

    Can't wait to see it in action.
     
  12. YM

    aa YM LVL100 YM

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    however normaly that normal map looks, it also looks way too deep.
     
  13. Snipergen

    Snipergen L13: Stunning Member

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    Its uber normalmapped to see how extreme I can go. It will be more subtle near the final texture since im just experimenting :)
    Shark his fin is wrong smoothing groups, maybe a bit too lowpoly too but that's a bit too late now to change innit? :p

    I use 3DSmax :)
     
  14. Intraman

    Intraman L4: Comfortable Member

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    I assume that the sharks won't be a major feature of the map anyway right? I'm guessing you put them in either some type of aquarium or in some outside area that's only veiwable through windows and such.
     
  15. JTG

    JTG L2: Junior Member

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    I'm really excited to see how this turns out. I've wanted to do an underwater level as well. I was thinking of having two underwater biospheres (like in the movie The Abyss) with moon pools and everything.

    Love the shark, btw.
     
  16. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    Don't I get the reward for correctly guessing your map theme?
     
  17. Squirrelly

    Squirrelly Guest

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    cant wait to see sharks swimming by :)
     
  18. Snipergen

    Snipergen L13: Stunning Member

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    I still need to do some texture work but its almost finished, all diffuse/normal/spec maps work, good fps, gonna be awesome. Im gonna animate it tomorrow.

    [​IMG]
     
  19. YM

    aa YM LVL100 YM

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    animate it? no! leave it like Damien Hurst's shark....
     
  20. Snipergen

    Snipergen L13: Stunning Member

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    Noway im animating this sucker to swim around :). you wont get near it though or get bitten :) just decoration.