targets with models

Discussion in 'Mapping Questions & Discussion' started by Fugazi, Sep 6, 2008.

  1. Fugazi

    Fugazi L1: Registered

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    is there a way to make targets with player models? i already know how to make a breakable moving target but i dont know if you can use a player model instead of a brush so that its more realistic.
     
  2. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Yup. You'll want to use either prop_dynamic or prop_physics_multiplayer, I forget which. Making it break is a little harder though. You'll have to put a func_brush or func_physbox around the model. When it takes enough damage, you can have it explode, break, whatever. Just send an output to delete the model at the same time as the brush breaks. Hope this helps :)