Targetnames not working?

Untouch

L4: Comfortable Member
Jan 25, 2010
187
48
For some unknown reason, using !caller or !activator on a logic_case doesn't want to work.

The original enitity sends an input to the case, then it randomizes and if case 1, should send it back.

If I use the entity name, it sends to all the objects (there are multiples).

If I use !caller or !activator, nothing happens.
What can I do?


Edit: found a way to fix my problem, wasn't conventional but it worked.
 
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