For some unknown reason, using !caller or !activator on a logic_case doesn't want to work.
The original enitity sends an input to the case, then it randomizes and if case 1, should send it back.
If I use the entity name, it sends to all the objects (there are multiples).
If I use !caller or !activator, nothing happens.
What can I do?
Edit: found a way to fix my problem, wasn't conventional but it worked.
The original enitity sends an input to the case, then it randomizes and if case 1, should send it back.
If I use the entity name, it sends to all the objects (there are multiples).
If I use !caller or !activator, nothing happens.
What can I do?
Edit: found a way to fix my problem, wasn't conventional but it worked.
Last edited: