Tank Crashing Game

Discussion in 'Mapping Questions & Discussion' started by Carange, May 24, 2017.

  1. Carange

    Carange L1: Registered

    Messages:
    40
    Positive Ratings:
    10
    I know there is already a thread linked in the Mappers vs Machines post but that one didn't even work.
    So I've tried everything, but the moment a tank spawns on my mvm map my game says something along the lines of 'Ran out of memory or address space - Texture setting could be too high'.

    I have of course set all my texture settings to low, I have checked the navmesh, the tank tracks and the pop file. I also created a .pop with just a tank which also made my game crash. My pop and map have no errors (that affect the tank).

    Could someone please tell me what I could do?
     
  2. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,842
    Positive Ratings:
    4,771
    Are you sure there's no loop in the path_track anywhere? I know you said you checked them but double make sure the last node doesn't have a target.
     
    • Thanks Thanks x 1
  3. Carange

    Carange L1: Registered

    Messages:
    40
    Positive Ratings:
    10
    Thanks! The last path_track was set in a loop with the one before it. I had checked before if any lines of three had secretly looped, but I didn't expect the last one to loop.