Tank Crashing Game

Carange

L1: Registered
Jan 30, 2017
46
6
I know there is already a thread linked in the Mappers vs Machines post but that one didn't even work.
So I've tried everything, but the moment a tank spawns on my mvm map my game says something along the lines of 'Ran out of memory or address space - Texture setting could be too high'.

I have of course set all my texture settings to low, I have checked the navmesh, the tank tracks and the pop file. I also created a .pop with just a tank which also made my game crash. My pop and map have no errors (that affect the tank).

Could someone please tell me what I could do?
 

Freyja

aa
Jul 31, 2009
2,994
5,813
Are you sure there's no loop in the path_track anywhere? I know you said you checked them but double make sure the last node doesn't have a target.
 

Carange

L1: Registered
Jan 30, 2017
46
6
Thanks! The last path_track was set in a loop with the one before it. I had checked before if any lines of three had secretly looped, but I didn't expect the last one to loop.