takedown

Discussion in 'Map Factory' started by PanFrie, Jun 13, 2009.

  1. PanFrie

    PanFrie L1: Registered

    Messages:
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    Positive Ratings:
    1
    This is a map I started working on quite a while ago. It's been sitting kinda stagnant for a while cause I had (and still have) no idea where to go from where I am now. I'm hoping to get some criticism from other mappers to help me finish it while I'm working on another map

    other credits:
    water from Spike (pl_jungle)
    TF2F LNP guys that helped me test this out

    Oh yea, and When you walk on the green stuff at cp2 (both sides) it makes an awefull noise... I'm trying to find a replacement material for that :p
     
    Last edited: Jun 15, 2009
  2. DaFatCat

    DaFatCat L3: Member

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    I like that bridge.
     
  3. kankle_king

    kankle_king L4: Comfortable Member

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    Panfrie you need to finish this map, its good!
     
  4. Anda02

    Anda02 L1: Registered

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    The layout of this map is very unique. I love the smooth design a lot of the map has, and especially those bridges.

    I assume this is going to be a tropical map which is going to be fresh in the TF2 genre. Oh and remember, those subtle details make it look even better :).
     
  5. PanFrie

    PanFrie L1: Registered

    Messages:
    18
    Positive Ratings:
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    That's the plan right now, which I think will stick because I really like the middle point. The only problem I'm seeing, is needing a yard between mid, and cp2. Unfortunately I can't figure out any way to make one without extending the path on the left (above the waterfall).
     
  6. Lazy Eskimo

    Lazy Eskimo L2: Junior Member

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    Attackers need more options for the 4th cp. There's really not much for them to use. They come out of doors onto flat area. The 2nd/4th cp could be bigger.