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CP Taigalab b8

Barion

L2: Junior Member
Nov 12, 2019
53
17
Barion updated Taigalab with a new update entry:

Alpha 2

Alpha 2 Changelog:

-Fixed HDR lighting bugs.
-Changed respawn wave times for both teams.
-Changed point cap times to 5, 12, 20.
-Added teleport triggers from irrelevant spawns.
-Added signs that poin towards objectives to help with navigation.
-Lights are not green now.
-Broken up the shed near RED first spawn.
-Reworked glass doors to avoid confusion with windows.
-Doors on point A are no longer one-way.
-Doors no longer Z-fight with floors.
-Fixed door RED spawn B not playing open...

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Barion

L2: Junior Member
Nov 12, 2019
53
17
Barion updated Taigalab with a new update entry:

Alpha 3

Alpha 3 Changelog:

-Increased RD respawnwavetime.
-Cap time changed to 5, 10, 15 for A, B, C respectively.
-Some textures applied to add variety to colour palette.
-Added pipes that connect control points together.
-Added skulls on control points.
-Reworked healthkits and ammopacks around the map.
-Made a doorway on BLU spawn wider.
-Unused RED spawn doors lock on BLU cap.
-Added blockbullets on BLU spawn doors/windows to prevent projectiles and explosive damage to go through.
-Added...

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Barion

L2: Junior Member
Nov 12, 2019
53
17
Barion updated Taigalab with a new update entry:

Alpha 4

Alpha 4 Changelog:

-BLU spawn has been extended.
-Added func_nobuild on capture points.
-Added more health and ammo around the map.
-Relocated a clusted of BLU spawn point into a new area.
-RED spawn on B has been moved to a different location farther from control point.
-There is now a wall separating point B from RED spawn yard.
-Previously RED spawn area on B, C is now a transitional area between spawn and control point.
-Stairs from RED spawn to point B changed to angular.
-RED spawn on...

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Barion

L2: Junior Member
Nov 12, 2019
53
17
Barion updated Taigalab with a new update entry:

Alpha 5

Alpha 5 Changelog:

-Added some cover on point A battlements for gameplay variety.
-Added a door at BLU spawn that opens when point A is capped to block off BLU team from using new spawn door added in alpha 4.
-Removed a displacement near BLU spawn (leftover from a previous map theme).
-Increased cap times by 1 second.
-A fence inside side building separating BLU spawn and control point A is reworked into wooden.
-Fixed engineers being able to build between certain shutter doors.
-Enlarged...

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Barion

L2: Junior Member
Nov 12, 2019
53
17
Barion updated Taigalab with a new update entry:

Alpha 6

Alpha 6 Changelog:

-Ponts B and C have been swapped and will be refered to their new names further.
-Added forcefields separating RED controlled area from BLU.
-BLU spawn is now smaller.
-Sightline adjustments to the area near BLU spawn.
-Number of RED spawns reduced to just one
-Red spawn has been extended.
-Apartement buildings near BLU spawn and RED spawn got replaced with other structures.
-Map now uses gravelpit logic
-Added more space at point C lower area.
-Added a tall barbwired...

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Barion

L2: Junior Member
Nov 12, 2019
53
17
Barion updated Taigalab with a new update entry:

Alpha 7

Alpha 7 Changelog:

-Relocated red spawn to be in equal proximity to A and B
-Old RED spawn made inaccesible
-Removed skulls because very scary
-Added a new entrance to B from red side
-Raise the fence on point B backyard
-Reworked point C
-Removed force fields because they don't work properly and fucking suck
-Added a new path between B entrances so BLU can rotate faster
-Blocked off some routes to make attacking team more focused
-Raised the clipping ceiling on the map
-Added more signs...

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Barion

L2: Junior Member
Nov 12, 2019
53
17
Barion updated Taigalab with a new update entry:

Alpha 8

-Blocked off excess areas
-Ceiling near B has ben raised
-They/them pussy
-Added a deathpit near RED spawn because Huwareyou asked for it
-Remove shadows for low poly tree props
-BLU respawntime gets set to 1 after capping A and B
-Reworked a barricade on B to be more intuitive
-Nerfed a healthpack in a room near B
-Removed pipes near BLU spawn
-Ressurected a player who died in the previous playtest
-A player from the previous playtest is now immortal and sees every control point
-Reworked...

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Barion

L2: Junior Member
Nov 12, 2019
53
17
Barion updated Taigalab with a new update entry:

Alpha 9

Alpha 9 Changelog:

-Removed balcony door on A from BLU side
-Removed some cover on A balcony
-Added highground for BLU on C
-Removed instant respawn for BLU on last
-Reworked area between point B and Connector
-Reworked entrance to B from RED side
-Blocked off some routes
-Removed excess cover on C
-Barrels on C have been replaced with cylinders because scaled prop_dynamic can't have it's collision enabled
-Removed pillars on B
-Reworked point B
-Relocated a Cliff on A to better assist RED...

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Barion

L2: Junior Member
Nov 12, 2019
53
17
Barion updated Taigalab with a new update entry:

Alpha 10

Alpha 10 Changelog:

-Reworked point C
-Revomed a crate
-Removed*
-BLU spawn was moved forward
-Removed a building in front of BLU spawn that got in the way
-A floor at red spawn got bethinned
-The it got flipped
-Point B -1 barrel
-Removed a indoww below C since no one has ever used it
-Retextured a fence on C

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Barion

L2: Junior Member
Nov 12, 2019
53
17
Barion updated Taigalab with a new update entry:

Alpha 11

Alpha 11 Changelog:

-Added some crates near BLU exit to block a sightline;
-Blocked-off an entrance to point B backyard because it was confusing players;
-Added an extra entrance on B so RED can have an easier access to BLU side;
-Fixed trims of some entrances being nodraws;
-Added a new path to point A hut roof;
-Reworked walkability ob point A roof;
-Removed building on spawn gimmick;
-Removed penis explosion chamber;
-Reworked area near point C;
-No more changelog on the map because the...

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Barion

L2: Junior Member
Nov 12, 2019
53
17
Barion updated Taigalab with a new update entry:

Alpha 12

Alpha 12 Changelog:

-Blocked-off access to shipping crates near BLU spawn;
-New entrance to C from RED side;
-Reworked BLU spawn area;
-Reworked entrance to B from connector;
-Removed a door leading to a building connected to A;
-Increased point C time to cap by 2 seconds;
-Decreased A and B time to cap by 5 seconds;
-Removed mising texture banner from blu span area;
-Eextended some buildings upward;

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Barion

L2: Junior Member
Nov 12, 2019
53
17
Barion updated Taigalab with a new update entry:

Beta 3

Beta 3 Changelog:

-Added a stair on B for easier access for RED;
-Changed fog settings and skycards skin;
-Removed door decoration near BLU spawn so people don't get confused;
-Added a doorway to connect two routes to B for attackers;
-Some optimization efforts;
-Added a contraption to help RED players to avoid taking fall damage when exiting spawn;
-Signs overhaul;
-Some other visual improvements.

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Barion

L2: Junior Member
Nov 12, 2019
53
17
Barion updated Taigalab with a new update entry:

Beta 5

Beta 5 Changelog:

-Reworked BLU spawn for better access to objectives;
-Added a television on RED spawn that shows control points and BLU spawn depending on the game state;
-Reworked windows on connector building;
-Changed glass textures on some windows;
-Fixed a cubemap material on BLU spawn;
-Cable management;
-Improved lighting;
-Made lighting on B less intense;
-Made lighting on BLU spawn brighter;
-Added a healthpack in an area near point B entrance;
-Clipped some areas that shouldn't...

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Barion

L2: Junior Member
Nov 12, 2019
53
17
Barion updated Taigalab with a new update entry:

Beta 7

-Some more detailing work;
-Replaced information panel with a new prop;
-Optimization for a place near red spawn;
-Moved BLU spawn points farther back;
-Increased RED's initial respawn time;
-Changed skil of a clothes locker prop on red spawn;
-Reworked point A roof collisions;
-Removed a hole on A;
-Reworked healthpacks around A;
-Increased the height of a kill trigger at the bottom of the deathpit;
-Fixed clipping on a pathway to A brom RED;

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