Syphon

Discussion in 'Map Factory' started by Noggin, Feb 21, 2010.

  1. Noggin

    Noggin L5: Dapper Member

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    CTF_Syphon contest entry...

    Open and fairly simple map, 3 entrance points to the intel room.

    May add sewer entrance/center point bypass.

    Intel room needs some work.
     
    Last edited: Apr 27, 2010
  2. owly-oop

    aa owly-oop im birb

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    I like the looks of it from the pics, i will need to play it :O
     
  3. Noggin

    Noggin L5: Dapper Member

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    Ill mirror the bases this week and release a beta.
     
  4. absurdistof

    aa absurdistof

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    Screen #2 texture repeats on the ceiling, and in the shot of mid the walls look a bit wide.
     
  5. honorum646

    honorum646 L6: Sharp Member

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    point_spot on the square fluorescent light makes me RAAAAAAGE! ;)
     
  6. Noggin

    Noggin L5: Dapper Member

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    haha yeah me too actually, will probly remove it.
     
  7. Noggin

    Noggin L5: Dapper Member

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    Added download for Beta 1.

    To do list...

    - Stilll need to make the 3d skybox
    - More optimisation
    - Truncate map/area
    - May seal off central building depending on playtesting/feedback
     
  8. luxatile

    aa luxatile deer

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    Are the wall textures weird like that intentionally? It's really weird how there's a black (whatever it's called) in the middle of the wall.
     
  9. Noggin

    Noggin L5: Dapper Member

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    Oh, the black is meant to be the rubber trim at the bottom of the wall, i kinda liked it up higher
     
  10. Engineer

    aa Engineer

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    Turn the shadow off for rocks in the 4th pic ;)
     
  11. Noggin

    Noggin L5: Dapper Member

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    Oh yeah, thanks Ill do that!

    For the next version I want tighten up the map and get rid of any 'dead' areas...
    I was thinking of sealing off the unfinished building (or bunker as u called it) and maybe the central/turbine building.

    All depends on the playtesting.
     
  12. HoundDawg

    HoundDawg L1: Registered

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  13. Noggin

    Noggin L5: Dapper Member

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    CTF_Syphon (now with an S!) Beta 2

    http://s90652007.onlinehome.us/tf2/ctf_syphon_b2.7z


    Blocked off central building - will probly open it back for a KOTH or Arena version.

    - Added sewer entrance from each side
    - Added visual blockers
    - Added more signs
    - Bit more optimization

    Enjoy!
     
  14. Noggin

    Noggin L5: Dapper Member

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    Beta 3
    - Added an area where engi's might build teleports etc.
    - Ive added more detail and outside of play area scenery etc.
     
  15. Noggin

    Noggin L5: Dapper Member

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  16. Pocket

    aa Pocket func_croc

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    [​IMG]
    These trees abruptly appeared when I was well near enough to see them. Also, way too much bloom outside.

    [​IMG]
    Those drainholes are way too large. Also, the outside texture is visible from inside (the sides of the doorway).
     
  17. Noggin

    Noggin L5: Dapper Member

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    Thanks Ill fix those in the next revision.
     
  18. Pocket

    aa Pocket func_croc

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    More visual notes:

    [​IMG]
    The lip should be flush with the wall; it's sticking way out.

    [​IMG]
    Prop is clipping the wall.
     
  19. Noggin

    Noggin L5: Dapper Member

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    Thanks... Actually the first one is intentional, 2nd ill fix once the SDK is fixed :(
     
  20. Icarus

    aa Icarus

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    Syphon keeps crashing all clients whenever it rotates in. It's unplayable at the moment.