Symmetrical CP problem

Discussion in 'Mapping Questions & Discussion' started by Terzalo, Dec 20, 2010.

  1. Terzalo

    Terzalo L1: Registered

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    Hello!

    I make a 5-point symmetrical cp map. I took prefabs from cp_game_entities.bsp. Everything works fine, but after I make nav_generate and test map with bots, RED bots don't seem to try to capture BLU points.
    It's seems they think this map is cp like Dustbowl or Mountainlab where BLU only attack and RED only defend.
    Is there a way to fix this problem or I can do this only by making navigation nodes by my hands?
     
  2. PL-7764

    PL-7764 L6: Sharp Member

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    The issue is that the bots aren't programmed for 5CP yet. They only know how to play KotH and Attack/Defend - RED only knows how to defend while BLU is programmed to attack. They'll behave that way on any 5CP map.

    All we can do is wait for Valve to decide they want the bots to play 5CP, then make them do so. No telling if they'll actually do it though...
     
  3. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    5 cp push doesn't work with bots. bots only work on attack/defend cp.
    and you got it right, bots are acting has if they were on an a/d cp because thats all they can do for now.

    to my knowlegde, there is no way other than coding your own ai.

    edit: damn ninjas
     
  4. Terzalo

    Terzalo L1: Registered

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    Thank you guys very much for explaining!