The Map: I have a linear CP map (like Dustbowl) that has 3 rounds. Each round has 2 cap points. The final round has 3 respawn rooms instead of 2. Respawn Room A is at the blue base Respawn Room B is near the first cap point Respawn Room C is at the red base What I want: When Red Own Cap Point 1: I want Red to spawn at Respawn Room B, and blue to spawn at Respawn Room A. When Blue Owns Cap Point 1: I want Red to spawn at Respawn Room C, and blue to spawn at Respawn Room B. The Problem Because this is a Linear CP map, I have to set the info_player_teamspawns's "Player Spawn for Round:" fields. Those do not seem to cooperate well with "Associated Control Point" fields. I have tried all kinds of things including disabling and enabling info_player_teamspawns and func_respawnrooms. Does anyone have an idea of how I could accomplish this. Thanks for the time. Side Note: Does anyone know of a group that would beta test this very early version of the map for gameplay? I am new to TF2 maps so excuse me if I am missing something obvious.