KotH Switch

Discussion in 'Map Factory' started by matou, Dec 4, 2010.

  1. matou

    matou L2: Junior Member

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    Once again RED and BLU have built bases terribly close to each other and are now fighting it out for command over a very unstrategic sea side cliff.

    As of right now the map is still not complete enough for testing due to the fact the middle zone is too empty so i'll have to sort it out. Though its far enough i feel to show it to the lovely folks at tf2maps :)
     
  2. red_flame586

    red_flame586 L7: Fancy Member

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    It's probably a bit early to put up a download yet, you've got huge sightlines right down the middle and it's probably also a bit to open, and you might have overdone the fog a bit. Other than that I can't really tell much more from your map because it's not actually finished yet.
     
  3. Whated

    Whated L2: Junior Member

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    Sexy river!
     
  4. Moose

    Moose L6: Sharp Member

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    I sound a bit like a broken record the more I say this, but your map appears to be rather flat. Add more height variation, some cliffs, rails, ledges, ramps, cover, etc. Do whatever you can to make the map interesting and fun, while keeping the layout in mind.

    Additionally, I hate to say it, but this really reminds me of koth_runoff.
     
    Last edited: Dec 4, 2010
  5. Lancey

    aa Lancey Currently On: ?????

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    It's very very very open. Lots of areas where snipers can just pick off everyone.
     
  6. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    First thing I thought when I saw it...
     
  7. matou

    matou L2: Junior Member

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    As far as the sightlines in the map are concerned i should probably of addressed it better in the description.. or show the map when it was filled in :p.

    And as for Runoff o_O woah i never saw it until now :/ i suppose the center point has some slight differences
     
  8. littleedge

    aa littleedge L1111: Clipping Guru

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    1) Terribly unoriginal. See Runoff
    2) Sightlines galore
    3) Flatness
    4) The name's already been used by a pl map
     
  9. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    You have a huge texture scale for your ground texture. :O

    Looks bad. :(
     
  10. honorum646

    honorum646 L6: Sharp Member

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    Pretty much a flat area with a tiny building over a flat control point going up to another flat area in the other team's flat yard.

    You get the point.
     
  11. Jeremy

    Jeremy L11: Posh Member

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    The cacti in the third screenshot look too aligned with eachother. Consider moving them around a bit.