Swamp particles question

Discussion in 'Mapping Questions & Discussion' started by Remnic, Feb 1, 2010.

  1. Remnic

    Remnic L2: Junior Member

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    I just have a few simple questions about the Swamp Pack's particles and how they should be used:

    1. Going to be using the barrel fire particles to add some detail to some parts of my next map. Regarding the particles, should the barrel fire particles and the heatwave particles be placed at the exact same coordinates on top of the opened barrel prop or placed at the bottom of it?

    2. Planning on adding the lightning particles to my map and one thing bothers me: Are they to be used in the map's playing area or in the skybox?

    3. What exactly are the awe_swamp, cloud_mosq, cloud_mosq_high and cloud_moving particles (based on what I've read on the installation page, the cloud_moving particle is supposed to be used to create a moving cloud in the skybox fixed to a func_train entity)?
     
  2. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    You know, when i wanted to test the sawmill particles, i just threw them in a box with a light with 512 unit spacing between them so i could destinguish them. Then compiled it.

    You're going to know how to apply them better when you see what they are for yourself; than someone saying what they look like/how they can be used (from their own limited imagination).

    Sorry i'm not handing the answer out on a silver platter, i only know some of these from the competition, but not all of them. Figured i would just say that anyway since it really doesn't take that long to do..
     
    Last edited: Feb 1, 2010
  3. DaBeatzProject

    aa DaBeatzProject

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    The fire01 particle and fire01_heatwaver are both the same particle effect systems, apart from ... the heatwave. So if you want a heatwave to come with the particles, choose fire01_heatwaver, if you don't, choose fire01.
    Just place the info_particle_system entity where ever you want it.
    And next time you better TRY it out yourself :/
     
  4. Remnic

    Remnic L2: Junior Member

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    Alright. This helps.