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sv_pure 2 porblem...

Discussion in 'Mapping Questions & Discussion' started by TMB, Jun 4, 2016.

  1. TMB

    TMB Banned

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    Well, im trying use the command sv_pure 2 in my map arena_ixem_a13 but i cant, cause when i put that command and i start the ma this error appear:

    Engine Error
    failed to lock vertex buffer in CMeshDX8::LockVertexBuffer:
    nVertexCount=2204, nFirstVertex=0

    So, well, if someone can tell me how to fix it...
     
  2. nightwatch

    aa nightwatch

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    Try verifying your local files as a first step.
     
  3. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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  4. TMB

    TMB Banned

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    i made it and still the problem...
     
  5. nightwatch

    aa nightwatch

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    The next thing to try would be to follow these directions exactly.
    1. Launch TF2
    2. Open console, put in
    Code:
    sv_pure 2
    3.
    Code:
    map cp_example_a3
    4. See if the game crashes.
     
  6. TMB

    TMB Banned

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    yes, the game crashes
     
  7. nightwatch

    aa nightwatch

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    Go into hammer and in the visgroups tab, uncheck displacements and props (under world details). Then compile a new version and see if that runs under sv_pure 2.
     
  8. Lain

    aa Lain Resident wrong opinion holder

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    Can we get TMB his own board
     
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  9. Hyperion

    aa Hyperion L16: Grid Member

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    Since I have have problems with sv_pure 2, I have used different method. Go to your Steam games folder, find Team Fortress 2 folder, open it and rename "tf" to "tf custom". Then verify files on Steam and you will get unmodified version of TF2. When you map or the game, rename "tf custom" back to "tf" and when you test packing rename it back

    To make Steam download files faster, you can and should copy all these [​IMG]
    from original tf folder to your new tf folder. When I have those two, it looks like this[​IMG]
    where "tf cle" is my clean install
     
    Last edited: Jun 5, 2016
  10. zahndah

    aa zahndah professional letter

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    I also have trouble with sv_pure 2 but i think my method is easier than hyper's.

    I simply remember what files i have used in my map by keeping them in their folders, then remove those folders from tf/custom.
     
  11. Hyperion

    aa Hyperion L16: Grid Member

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    Not so much easier than renaming two folders
     
  12. TMB

    TMB Banned

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    Ok, i uncheked props and func_details in visgroup and works!!!
    But now i need to know how to do it with the props and func_details...
     
    Last edited: Jun 5, 2016
  13. Yrr

    aa Yrr An Actual Deer

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    i'm pretty sure the problem is unpacked content, he just needs to pack the missing part and it'll work
     
  14. Viperi

    aa Viperi 100% might be snake

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    It is unpacked content. TMB had a thread asking people to check if the latest version (a13) is packed properly. And he managed to pack everything expect one prop.
     
  15. Diva Dan

    aa Diva Dan hello!

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    Exactly what Viper said. There is a prop outside from what I assume is the bulletcrops pack or something. Viper could see it but I couldn't- I didn't have the pack installed locally. That is why it isn't working