Support72

Support72 a5

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Last edited:

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Changelog:
  • Last version didn't have clipping! Fixed that in this version
  • However, people liked the lack of clipping in some areas, so I removed the clipping there
  • Expanded the map by 64 units on both sides, for a total of 128 units, in both the X and Y axes, mainly affecting the area around point A
  • Some texture changes

Read the rest of this update entry...
 

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Sadly no new updates before the Jam ends, but here's some screenies from a3:
arena_support72_a30000.jpg
arena_support72_a30001.jpg
arena_support72_a30002.jpg
arena_support72_a30003.jpg
arena_support72_a30004.jpg
 

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Uhh, I had this update ready a while ago I just kinda forgot about it, but hey, here it is. I don't remember all the changes but here's a few:
  • Lit everything up a bit
  • Changes to the lower point and the surrounding area
  • Minor texture changes
  • Maybe some optimization improvements?

Read the rest of this update entry...
 

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Changelog:

- Moved lower route down by 128 units
- Moved B up from that 64 units
- Removed side path between A and B, as it made rotating between the two too easy, and made it hard to hold B
- Remade spawns and the area around them completely, moving spawns back >~1000 HU, as they were too close to the action
- Added some extra flank routes between spawn area and the upper and lower route (in the tunnel and by the shore)

Screenshots:

arena_support72_a50009.png
arena_support72_a50005.png
arena_support72_a50006.png
arena_support72_a50007.png
arena_support72_a50008.png
arena_support72_a50017.png


Read the rest of this update entry...