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PL SupplySabotage B4

Payload map!

  1. Peredice

    Peredice L1: Registered

    Messages:
    5
    Positive Ratings:
    3
    SupplySabotage - Map testers requied!

    Hello everyone! My name is Peredice and I've been
    working on a payload map called SupplySabotage.
    I've been working on it since 2016.07.16.
    (This isn't my first map)

    I come here because I need help from you guys. I'm
    looking for people to test this map for me and tell your
    opinion about it. I'm really looking forward to receive
    constructive criticism, need them.

    **!
    IMPORTANT

    If the reflections appear to be buggy (Black and purple)
    Type mat_specular 0 in the console. it will fix the problem!
    !**


    The first two stage of the map is set in a forest-like area.
    The last third one is set in a mine.
    -This map doesn't have a 3D Skybox-
    This map is telling a little story:
    --------------------------------------------------------------------------------------------
    The Reds are taking over this facility and pushing the Blus back
    further and further. Blu Spies have noticed that reds are getting
    supplies from an underground mine, that's why they are so powerful.
    The Blus can't retreat anymore, that base is their last stand.
    They have no other chance, they have to cut off their supply
    backup.
    In the mine they can already hear the explosions. It's probably
    the Blus are taking heavy fire from the Reds.
    Blus have to hurry and destroy the elevator shaft where they
    transporting explosion from the mine to the surface.

    --------------------------------------------------------------------------------------------

    I'd much Appreciate if you could download, have a look around
    and give me a feedback! :)
    Either in the comments or just add me on steam!
    Steam name: Peredice
    (It's private, only friends can see it)

    Some already known bugs on the map:
    *Some texture glitches on the first stage
    *Payload cart just teleports trough walls to the next stage
    *Some areas on the map is a bit dark *Water texture may appear to be buggy
    *Shadow glitches on some props
    *Displacement is a bit unrealistic at places.
     
  2. basilhs333

    basilhs333 L8: Fancy Shmancy Member

    Messages:
    575
    Positive Ratings:
    146
    add more screenshots please
     
  3. Peredice

    Peredice L1: Registered

    Messages:
    5
    Positive Ratings:
    3
    • Thanks Thanks x 1
  4. killohurtz

    aa killohurtz Distinction in Applied Carving

    Messages:
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    Positive Ratings:
    1,155
    You have 27 screenshots, and he wants more? That's plenty!

    Anyway, if you're looking for testing, you came to the right place. We run frequent testing events on our servers, and maintain a queue that you can add your map to at any time. Join the Steam chat (group here), type !add <filename> <downloadlink> and our resident bot VBot will add it to the list. Be sure to join the Steam group to get announcements when events start!
     
    • Like Like x 1
  5. Peredice

    Peredice L1: Registered

    Messages:
    5
    Positive Ratings:
    3
    @killohurtz Wow Thank you so much I'll definitely check it out, thanks for the offer :)
     
  6. basilhs333

    basilhs333 L8: Fancy Shmancy Member

    Messages:
    575
    Positive Ratings:
    146
    previously there were only 1 screenshot thats why i asked for more.