@AlexCookie Here's some feedback for _a5:
View: https://youtu.be/zYq0dmKjTf4
May need to experiment with map size, maybe adding another route to bypass the existing routes (but one that has weaknesses), and with the flatness of mid's ground floor.
Oh I guess those doors don't open
when the CP unlocks, but instead as you say "25s into the round" - but that's not very obvious.. even with an 'added sound effect'. Maybe if you're still going to do that, instead of using the 'Stop Hand' doors use the ones with the timer indication on it. Or maybe have them slowly open from the start so its kinda obvious generally when it opens - like cp_steel's A point.