Model Super-simple chain links

Discussion in 'Request Area' started by The Asylum, Aug 27, 2010.

  1. The Asylum

    aa The Asylum

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    [EDITED! NEW SPEC IN BOLD]

    So I'm in need of a really simple line of chain links.

    You know, like this:

    [​IMG]

    If possible (And not too much to ask), I'd like them to look a little slack, like this:

    [​IMG]

    If not, then a simple straight line will do.

    The length of entire chain I'll need is 240 Hammer Units (straight line- if you can do the slacked one, I'll need the total area spanned by the chain to be 240 Hammer Units), with each link about 4 Hammer Units wide. Or if you think everyone could benefit from smaller sections like 64 or 128 or whatever, that's cool, but I'd prefer just one long 240 HU chain. Also, please do not build in a collision mesh. I need players to be able to pass through this chain. <-- this is really important

    Please and thanks in advance
     
    Last edited: Aug 27, 2010
  2. littleedge

    aa littleedge L1111: Clipping Guru

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    Fun Fact: If they built a collision mesh for it, you could TURN IT OFF with a couple clicks.
     
  3. luxatile

    aa luxatile deer

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    Just a tip - It might work with a custom texture and a move_rope.
     
  4. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    I think it probably could.
     
  5. The Asylum

    aa The Asylum

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    You'd think so, but it doesn't. I've had many a headache trying to get a chain texture to work with move_rope. As soon as I run VRAD though, it screws up and looks horrible
     
  6. Ravidge

    aa Ravidge Grand Vizier

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    Transparency and rope materials don't go well together. I was experimenting with that back in the swamp theme but it never worked out like you'd expect.
     
  7. Pc_Madness

    Pc_Madness L4: Comfortable Member

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  8. Tapp

    Tapp L10: Glamorous Member

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    I can make one, ridiculously easy, but to avoid overloading the file size of tf2 for everybody, I'd rather make more standard, usable sizes. Can you expand it to 256?
    EDIT: Smacked this together in about 5 minutes. Is this about what you're looking for?
    [​IMG]
     
    Last edited: Aug 27, 2010
  9. The Asylum

    aa The Asylum

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    I suppose I could use it in 256, unless smaller units like 128 or 64 are somehow worse (I don't know a thing about modeling lol)
     
  10. Terr

    aa Terr Cranky Coder

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    There are some times when you can make endcaps and have the center be repeated bit which is arbitrarily long... But I don't think this is one of those cases, because people will see that it doesn't "sag" enough and it will spoil the illusion.
     
  11. The Asylum

    aa The Asylum

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    That's great, just without the posts.
     
  12. Tapp

    Tapp L10: Glamorous Member

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    So, you're fine with 256 units?
     
  13. The Asylum

    aa The Asylum

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    I can work with it, yeah. Whatever's best for you.
     
  14. The Asylum

    aa The Asylum

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    ... I don't think he's coming back
     
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  15. Tapp

    Tapp L10: Glamorous Member

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    [​IMG]

    Oh yeah, this thing is as dead as workchoices. In fact, I'm suprised you necrobumped this. It's been a whole 4 days.
     
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  16. Acumen

    aa Acumen Annoyer

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    imo that model is waaaaaayyyyyy too detailled for being a simple chain model in tf2.
    these little bumps on every chain link does not edge tremendously to the polycount, it makes the chain look way to realistic combined with the texture, you're using.
    i think you should get rid of all these bumps and make the texture very plain - similar to the railings - and add a similar shader then these railungs use. that way it'd be a simple, yet effective model.
    that texture looks too blurry. again, a simple black/grey color choice would be perfect for such a prop.
     
  17. The Asylum

    aa The Asylum

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    This is what I was thinking. The chain links are only supposed to be 4 units wide, so putting that much detail in isn't neccesary. Sorry If this really screws you over Tapp, and I really appreciate you helping me out on this, but just simple rings will do for the links, and not those beautifully rendered ones.
     
  18. Terr

    aa Terr Cranky Coder

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    You could always bake the details as bumpmaps to use on a much less-detailed mesh.
     
  19. Tapp

    Tapp L10: Glamorous Member

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    I'm getting mixed opinions here. Is the detail screwing up the look of it, or do you think it's too costly?
    EDIT:12920 without LODs and optimisation, rest assured significant culling WILL occur.
     
    Last edited: Sep 3, 2010
  20. The Asylum

    aa The Asylum

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    It's not the look per se I'm looking for, but if eliminating the ridges doesn't significantly whittle down the size, they'll be fine. What size am I looking at right now?