Sunset

KotH Sunset B3

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Kube

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Aug 31, 2014
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Rompramp - Probably less ramps than you'd expect

Adopted version of @Muddy's Swampcamp.

A KotH map set in a swamp, with ramps, surely to be a romp.
 

Kube

Stale air
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Aug 31, 2014
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Changelog between A3 of Swampcamp and A1 of Rompramp:
  • Added glass to previously-open window at cap.
  • Merged and changed layout of tunnels below the cap.
  • Added more team colors.
  • Rotated swamp trees to assist rollouts.
  • Added arrows in front of obscured routes near spawns.
  • Changed pickup locations and sizes.
  • Miscellaneous changes.
 

Kube

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Aug 31, 2014
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A2 changelog:
  • Changed the design of the cap to a 'pit with two staircases.' Removed a medium health pack that got in the way of this change.
  • Tweaked stacks of crates to make climbing on top of specific roofs easier.
  • Added additional textures to differentiate locations across the map.
  • Pickup location changes.
  • Miscellaneous changes.

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Last edited:

Kube

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Aug 31, 2014
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  • Reverted point design
  • Added towers
  • Removed bridges
  • Changed locations of respawn cabinets
  • Compiled with -both (instead of -hdr and -ldr)
  • Miscellaneous changes

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Kube

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Aug 31, 2014
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  • Removed custom content until I can figure out why packing won't work.
  • Expanded 'tower' buildings to side of points, with new doorways and areas.
  • Added staircases from the 'tunnel' to the side buildings.
  • Added a medium health pack in the 'tunnel.'
  • Changed small health packs in 'tower' buildings to medium health packs, and tweaked their locations.
  • 'Miscellaneous' 'changes' 'to 'make' 'the' 'map' 'better.'

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Last edited:

Kube

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Aug 31, 2014
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Here's a diagram of the changes between A3 and A4:

upload_2017-11-3_20-31-46.png
 

Kube

Stale air
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Aug 31, 2014
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  • Reduced cap time from 9 to 8 seconds.
  • Increased defender spawn time from 8 to 9 seconds.
  • Reduced size of capture zone.
  • Added crates to sides of capture zone building.
  • Added fencing to remove sightline.
  • Increased steepness of staircases from tunnel to side buildings.
  • Changed ramps in towers to be less awkward to navigate.
  • Added clipping by the aforementioned staircases.
  • Removed bottom half of pillars near new fencing.
  • Removed fencing from platforms across from cap bridge.
  • Removed small health packs from the buildings to the side of cap.
  • Changed medium health packs in tower buildings to medium ammo packs.
  • Changed locations of medium health and ammo packs in large interior spaces.
  • Added 'boxes' in large interior spaces to prevent players from getting stuck on the sides of staircases.
  • Tweaked locations of signs to better indicate the existence of side routes.
  • Fixed awkward displacements.
  • Fixed displacement mirroring irregularities.
  • Miscellaneous changes.

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Kube

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Aug 31, 2014
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@Another Bad Pun has joined the dev team for Rompramp! Rompramp is now Sunset!
  • Name changed from "Rompramp" to "Sunset"
  • Retexturing pass
  • Optimization pass
  • Skybox/light_env changes
  • Added another ramp to access the mid bridge
  • Removed two windows from mid structure
  • Added small healthpacks by mid
  • Added a way for Scouts to get up to the top platform at mid
  • Removed doors from tower buildings, and changed interior ramps
  • Revamped interior of large buildings
  • Clipped platform structures to make travelling around yard easier
  • Added window detailing (will need better clipping later)
  • Miscellaneous changes
20171203205748_1.jpg


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Kube

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Aug 31, 2014
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  • Changed layout of Shack (now exits onto raised platform).
  • Fixed asymmetry issues.
  • Changes spawn building layouts.
  • Tweaked medium health pack locations at Indoors (no need to jump up to get the health).
  • Miscellaneous changes.

Read the rest of this update entry...
 

Kube

Stale air
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Aug 31, 2014
1,331