Sunrise

Discussion in 'Mapping Questions & Discussion' started by Pawlakov, Aug 28, 2013.

  1. Pawlakov

    Pawlakov L4: Comfortable Member

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    Can you give me good light_environment settings for early sunrise?
     
    Last edited: Aug 28, 2013
  2. Egan

    aa Egan

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    I pretty much eyeballed the time of days, but I think it's pretty accurate. I also included the pitch and colour for the light_environment so you can see what it looks like yourself. The link at the bottom is for the other necessary things for specific areas like the angle of which the light hits the map, the skybox texture it's associated with, the sun spread angle, etc.

    Map Name Approximate Time Light_Env Pitch Light_Env Brightness Light_Env Ambient
    MountainLab 7AM -30 251 201 155 280 153 159 187 190
    Yukon 8AM -15 255 226 196 500 116 113 149 300
    Dustbowl 10AM -25 254 210 152 800 151 135 180 420
    Degroot Keep 11AM -65 253 243 208 600 124 138 203 500


    You can see more detailed information at this area in the valve developer wiki.
     
    Last edited by a moderator: Aug 29, 2015
  3. Pawlakov

    Pawlakov L4: Comfortable Member

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    I need very early sunrise f.e. 70-80 pitch
     
  4. Egan

    aa Egan

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    Can you give an example image of the time of day you are looking for?

    Also 70-80 pitch (I'm assuming you mean negative) would be like midday. (Unless you didn't mean negative, in which case your light would be under the ground and you'd only see ambient light).

    Example:
    [​IMG]
     
    Last edited: Aug 28, 2013
  5. Pawlakov

    Pawlakov L4: Comfortable Member

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    i think about 0-20
     
  6. Pawlakov

    Pawlakov L4: Comfortable Member

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    ok i have good one
     
  7. Egan

    aa Egan

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    Try one of the above mentioned at -20 pitch. See how that looks in your map.

    Edit: ok.
     
  8. Pocket

    aa Pocket func_croc

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    You want a sunrise skybox? Try Owly-Oop's sky_dawn, which comes with its own sample map with all the lighting/fog entities you'll need.