So I've been lurking around the TF2Maps forums, downloading and testing out custom maps and so on, and so I decided that I've give my own hands a go at what you people have been doing for years. Seeing as this is my first map, I'm a little nervous as to how it will turn out. :unsure: But I guess that's what the feedback's for - which would be appreciated! :thumbup: This may seem like a regular 4-stage Payload map, but pl_sulphur has some unique twists. For one, there's a bridge just before B that runs over a valley shortly after A, so the payload effectively has to travel over itself. Also, the final point spirals around underneath Red's spawn before reemerging into the centre. I hope you enjoy my work, and I await your feedback!