CTF subway a2

A freight like capture the flag map with trains and a cliff

  1. Yabayabayaba

    Yabayabayaba L5: Dapper Member

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    Positive Ratings:
    73
    subway - A freight like capture the flag map with trains and a cliff

    A work in progress map that involves many trains, a water fall, a nice cliff to fall off of, and more! As an alpha 1 this map includes extra features like bad skyboxing, a rectangular water fall, dev textures and mismatched props!

     
  2. Yabayabayaba

    Yabayabayaba L5: Dapper Member

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    Name is place holder, please post suggestions! :D
     
  3. Startacker!

    aa Startacker! L⛧: Hell's Bells

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    Hello! I ran around your map a little bit. Here's some things:
    First off, your map doesn't have a gamemode prefix, you can add ctf_ to the beginning of your vmf to fix this.
    20170331195534_1.jpg These trains are a bit of a pain. They move really slow and are really long. Players also can't walk in the opposite direction on the empty cars.

    20170331195554_1.jpg Ghost lights! :eek:

    20170331195605_1.jpg
    Seems like you used the incorrect skin for these crates, you can change that in their menu (Skin, change to 1(?))

    20170331195610_1.jpg I can get stuck in between these rails

    20170331195632_1.jpg I can see pretty far from this spot
    V that spot V
    20170331195644_1.jpg
    20170331195743_1.jpg This feels too long? Could move the entrance away from the window.

    20170331195827_1.jpg
    Set this noentry to be in the frame. And move the spawn door to here.

    20170331195849_1.jpg
    Could move the door here too.

    20170331195856_1.jpg And here.

    20170331195909_1.jpg Put a blockbullet or playerclip here so walking up it is smooth.

    20170331200033_1.jpg You could probably go with changing these lights from light to light_point, and don't forget to disable the shadows on these!

    20170331200055_1.jpg The trees seem to be floating. May wanna move them into the ground.

    20170331200121_1.jpg Same situation here with blockbullet.

    20170331200204_1.jpg This observer point isn't good. Move it inside, try above the waterfall? Also, you want your observer points to be the same perspective for both teams.

    20170331200219_1.jpg Texture here trying to make a new trend.

    20170331200233_1.jpg

    There's no gates/playerclips on the train entrances, so players can walk in and die.

    How about riverway for a name?
     
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  4. Yabayabayaba

    Yabayabayaba L5: Dapper Member

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    questions/problems
    1 some of those crates only have a red skin (fixed the rest)
    2 respawn visualizers appear white in hammer (render properly), this makes texture scaling hard, solutions?

    Thanks for your help!
     
  5. Yabayabayaba

    Yabayabayaba L5: Dapper Member

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    Positive Ratings:
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    • Better trains (smaller, faster)
    • more health/ammo kits
    • new train boarding platform
    • better spawnroom visualizers
    • a bit more clipping
    • improved sightline
    • fixed some crate skins (the others have only a red skin)
    • and other stuff I forgot

    Read the rest of this update entry...
     
  6. Nuke

    Nuke L4: Comfortable Member

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    There's option "Fit" that stretches texture right on the size of brush. Amazing for respawnroomvisualisers.
     
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