KotH Subway | KOTH rc1

A King of the Hill map that takes place in a Subway

  1. harritron2k2

    harritron2k2 L1: Registered

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    Subway - A King of the Hill map that takes place in a Subway

    A King of the Hill map that takes place in a subway. Features multiple levels for Snipers and a shelter above the point for Engineers.
    Watch out for Trains!
     
  2. harritron2k2

    harritron2k2 L1: Registered

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    +Added 2 More Trains
    -Added Clips to Stairs
    -Fixed Control Point Not Unlocking
    -Fixed Unusual Door Glitch
    -Fixed Train being off tracks (hopefully)
    +Added Soundscapes
    +New Ambient Sounds

    Read the rest of this update entry...
     
  3. 200

    200 L1: Registered

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    Looking good! I like the idea of the map a lot. Still has some minor issues to fix and tweak.

    1. Seems to be unpacked for me.
    [​IMG]

    2. Railings are usually func_illusionary with player clips of the same size around them so you could shoot through them comfortably.

    [​IMG]

    3. Imo, the railings in general are looking very werid from the top view, maybe you can add a small stripe on top of them? Maybe the same texture as you are using at corners where two railings stick together (see prev. screenshot)?

    [​IMG]

    4. Trains do not kill you on the impact, only if they smash you to the wall. Usually trains that go that fast will kick your ass instantly.
    5. You can walk ontop of all the beams and stuff under the roof. Idk if that is intentional, but this can be quite annoying due to soldiers and engineers.

    [​IMG]

    6. And a really tiny tweak that is just my personal opinion - add a small player clip to this area so you can stop bumping into this little thing sticking out of the wall (or move the railings so they will annoy scoped snipers less). Pardon my drawings.

    [​IMG]


    Edit: 7. Looks like the map is also missing a koth HUD.
     
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    Last edited: Feb 27, 2017
  4. turtleboy666

    turtleboy666 L1: Registered

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    @200 for your note #2, the VDC says that func_illusionary is deprecated and a non-solid func_brush should be used instead
     
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  5. Crowbar

    aa Crowbar perfektoberfest

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    Usually, railings aren't even brushes and are models with disabled collisions.
     
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  6. harritron2k2

    harritron2k2 L1: Registered

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    For Numbers 1, 3, 4, and 7, the map file on the workshop has fixed all of these. I will post the updated map on here when I'm not busy (probably later today)
    For the railing issues, I'm going to take that advice about the func_brush without collisions and then add a player clip around it. I have also changed that railing texture, and going to add that small clip. For number 5, I made it intentional to walk on the beams in case a engie can rocket jump with the wrangler, or if a market gardener wants to sit up there and wait for a target to come by. What I will do to balance it is create a func_nobuild up there, as the sentries and wrangler would be too powerful.
     
  7. harritron2k2

    harritron2k2 L1: Registered

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  8. harritron2k2

    harritron2k2 L1: Registered

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    -Also fixed an occasional bug where BLU players would spawn in the wall (only one info_teamstart clipped)
     
  9. harritron2k2

    harritron2k2 L1: Registered

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  10. harritron2k2

    harritron2k2 L1: Registered

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    :)This should be up on the Dallas Server tomorrow