stupid idea of the day! would anyone ever like an open world map?

Discussion in 'Mapping Questions & Discussion' started by Twist.vmf, Feb 18, 2018.

  1. Twist.vmf

    Twist.vmf L7: Fancy Member

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    you know, like arena mode, but really spread out!
    yeah it's stupid, but imagine playing in the town of teufort and surrounding land?

    any way, i might just do this to see how the TF2 style looks in large spread out areas.
     
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  2. Pocket

    aa Pocket func_croc

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    Well, the good news is that Hammer's grid is pretty huge. Like, you could fit maybe 12-16 Hydros in there. The bad news is, there are limits on brush count, so have fun converting absolutely everything into models and having to contend with vertex lighting like an early 2000s GTA game.
     
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  3. HQDefault

    aa HQDefault ...what

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    Actually, something akin to onslaught from Unreal Tournament 2004 could actually be fun in TF2 if you did it right.
     
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  4. hutty

    aa hutty

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    While you can do large maps, the max player count in a server really kills the fun amount of it. Nobody likes spending alot of time to find a fight.
     
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  5. Funnystuf

    Funnystuf L1: Registered

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    I've had this idea for a while too, and I think it'd be really cool if pulled off properly! But I see pulling it off just right as being quite the hard feat to do ;w;
     
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  6. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    If I remember correctly, TF2C could support 60 or more players on a single server. Something like this would be great for it!
     
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  7. Twist.vmf

    Twist.vmf L7: Fancy Member

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    i did attempt this with CS:GO, a map centered around long rang combat set is a middle eastern town and surrounding farm land. but hammer absolutely hated my displacement count so i had to stop early.
     
  8. HQDefault

    aa HQDefault ...what

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    Bah, who needs displacements? Just use pyramid hills like all the cool kids!

    [​IMG]
     
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