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Structure question?

Discussion in 'Mapping Questions & Discussion' started by ibex, Dec 17, 2013.

  1. ibex

    aa ibex

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    http://imgur.com/zV8KiIy

    Do you think the structure of that leaning, circular archway is possible to recreate in hammer?

    If so, how would you go about doing it.
     
    Last edited: Dec 17, 2013
  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    it is possible, I recommend carving with a cylinder :carve:
     
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  3. ibex

    aa ibex

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    A recommendation of carving, haha
    Hadn't thought of that, and I bet that's the only thing that can possibly achieve it. I'll have to see how ugly it's going to turn out...
     
  4. FiLi

    FiLi L4: Comfortable Member

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    There's a reason why when you hover over that image it says "carve666".

    I'll assume (hope to God) that Fubar was pullin' ya leg there, but honestly, I haven't had good experiences with the carve tool myself. I'd try doing it with the arch tool to avoid polygon junk
     
  5. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    That wasn't very nice fubar c:

    now, i'd say you should cut one out from an arch and then rotate it. After that, you might want to adjust the vertices slightly to make everything fit, but be careful not to create invalid brushes in that phase.
     
  6. wareya

    wareya L7: Fancy Member

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    Make sure you func_detail it, whatever you do.
     
  7. Seba

    aa Seba DR. BIG FUCKER, PHD

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    If you want to make that exact set of arches (wider at the top, curving like the Colloseum or something) I'd make it a model. Making this shape with brushes would be way too time consuming and incredibly frustrating to be worth it.
     
  8. ibex

    aa ibex

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    So I finally got around to trying it out with brushes.

    http://imgur.com/oDbFmOa

    Stretches off the grid into infinity I'm sure. Clicking any of the involved brushes causes hammer to lag, it would probably crash if I attempted to move any of it either.

    It just occurred to me I tried this with an arch rather than cylinder, I'll try it with the cylinder, but I expect the same results.
     
    Last edited: Jan 21, 2014
  9. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I would try making an arch tool that is really "thick" (in the direction you would walk when going through it), then clip it on angles to get the tilt (if you pick good nice binary ratios, everything should be on grid). Then put it in an instance and go crazy with func_instance to rotate it around and make a room.
     
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  10. YM

    aa YM LVL100 YM

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    Ding ding ding ding we have a winner!

    Boojum is right on the money. Make one small section in an instance, clip it to some reasonable angle, then simply rotate copies of the instance to that angle. All the edges will line up perfectly with no floating point errors, everything will be editable on-grid in your instances and you'll get mega mapping street crew for such an interesting wall.
     
  11. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    tbh im not sure how nobody thought of this
     
  12. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Instances are relatively new (well... for me. I guess not for the lifetime of TF2), but a lot of people still haven't used them or used them enough to have them in mind for opportunities to use them.
     
  13. x6herbius

    aa x6herbius

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    I want a mega mapping street crew.
     
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  14. Pocket

    aa Pocket func_croc

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    "Mega Mapping Street Crew" should be the name of our urban map making clan. Complete with our own graffiti overlay that we use like our answer to Playstuff's pinup posters.