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Stripping spies of their disguises?

Discussion in 'Mapping Questions & Discussion' started by Big Lou, Oct 6, 2008.

  1. Big Lou

    Big Lou L3: Member

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    Is there a trigger or texture that will strip spies of their disguises or at least prevent them from doing so? Any help would be greatly appreciated! Thanks!
     
  2. Zeewier

    Zeewier L9: Fashionable Member

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    It is possible, but it's not very stable. Because you must send the user a command to undisguise before he can disguise again.

    point_clientcommand

    Code:
    disguise 8 <own team number>
    (have havn't tested this, but in theory this should work)
     
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  3. Big Lou

    Big Lou L3: Member

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    Hmmm... it doesn't seem to work. I made a point_clientcommand and named it disguise. I then created a trigger multiple with this output:

    On touching > disguise > command > disguise 8

    However, this has no effect. I don't know if it's the name or the setup that's wrong. I also tried "disguise 8 <own team number>".
     
  4. a2h

    a2h L2: Junior Member

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    You're supposed to replace <own team number> with the team number of the spy =P
     
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  5. Big Lou

    Big Lou L3: Member

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    LOL. Got it, and it works great! Thank you!
     
  6. Zeewier

    Zeewier L9: Fashionable Member

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    It works?

    Thats great to hear (I was planning to use it my self a while ago, but it's project is on hold :) )
     
  7. 3DRyan

    3DRyan L2: Junior Member

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    So. just out of curiousity, why are you doing this?
     
  8. benmols

    benmols L1: Registered

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    Yeah id like to know aswell. Do you hate spies :p ?
     
  9. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    who doesn't :D
     
  10. Zeewier

    Zeewier L9: Fashionable Member

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    My reason is because I am doing a custom gametype (wich is on hold) And I wanted to sap the spies disguise :). But I think I will have a Alpha of that map ready in a few months :). (It's a very big project :p )
     
  11. Big Lou

    Big Lou L3: Member

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    I too am making a custom gametype... can't say anything about it yet... but I will when it gets closer to release.

    Anyways, the problem with this method is that once the spy is inside the trigger, he can redisguise as his own team. However, with my application, it's easy to just make "slices" of the trigger repeated down a hallway so that he is constantly disguising as his own team.
     
  12. Zeewier

    Zeewier L9: Fashionable Member

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    Sounds a bit like the idea that i have :p
     
  13. Sgt Frag

    Sgt Frag L14: Epic Member

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    Oh that sounds REAL FUN. Piss off one class specifically and make them worthless.
    How about a no rocket zone for soldiers, no sticky zone for demos.

    Just jokin.

    Ermm, no I'm not.
     
  14. a2h

    a2h L2: Junior Member

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    toolsplayerclip with non solid brushes below.

    Profit.
     
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  15. Big Lou

    Big Lou L3: Member

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    Well, as I said before, I'm making an alternative gametype where differences or gimps in combat have no bearing. I understand how this would suck in a normal map, but this is far from that.
     
  16. FaTony

    FaTony Banned

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    Also, make a HUGE func_nobuild all over the map. Make all ur brushes func_brush. Make lots of water. Make lots of closed areaportals. Can't imagine moar now.
     
  17. Big Lou

    Big Lou L3: Member

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    LOL, I don't think you guys understand that this isn't a proper gameplay map. Oh well...
     
  18. Sgt Frag

    Sgt Frag L14: Epic Member

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  19. Big Lou

    Big Lou L3: Member

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    And I can't wait to show you. But I must say it will be a while before a public beta is released. We just performed a private alpha and it went over very well... people loved it!