Stream that pulls players?

Discussion in 'Mapping Questions & Discussion' started by ProselyteCanti, Nov 25, 2014.

  1. ProselyteCanti

    ProselyteCanti L2: Junior Member

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    Like how if water is flowing in a specific direction, the player is pulled. But is there a way to do that without water? Like, for example, a beam that pulls players upwards? I've seen it on maps before, but have no idea how it's done.
     
  2. Crash

    aa Crash func_nerd

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    Trigger_push

    However note that this entity cannot lift a player up on their own. They need to be in the air already for that to work. BUT, you can do that a few different ways, easiest being a small drop before they hit the volume.
     
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Hmm, wouldn't that new impulse force trigger thing work to fix the "push can't lift" problem?
     
  4. Crash

    aa Crash func_nerd

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    Yeah, that's another (more complex) way to do it now. It's certainly going to fix a few gimmicks of mine next time I update them.
     
  5. ProselyteCanti

    ProselyteCanti L2: Junior Member

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    How big of a difference is there with the new impulse force thing?

    Also, off topic, but are non-objective maps (not trade, just no control points or intelligence or anything of that sort) allowed to be submitted on this site? I know they're not allowed on the testing server, so I thought I should ask before posting it.
     
  6. sevin

    aa sevin

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    There's a forum for that.
     
  7. ProselyteCanti

    ProselyteCanti L2: Junior Member

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    Of course, but I don't know if it would have to pertain to one of the prefixes in the rules/information thread or if it can just be whatever.