Like how if water is flowing in a specific direction, the player is pulled. But is there a way to do that without water? Like, for example, a beam that pulls players upwards? I've seen it on maps before, but have no idea how it's done.
Trigger_push However note that this entity cannot lift a player up on their own. They need to be in the air already for that to work. BUT, you can do that a few different ways, easiest being a small drop before they hit the volume.
Yeah, that's another (more complex) way to do it now. It's certainly going to fix a few gimmicks of mine next time I update them.
How big of a difference is there with the new impulse force thing? Also, off topic, but are non-objective maps (not trade, just no control points or intelligence or anything of that sort) allowed to be submitted on this site? I know they're not allowed on the testing server, so I thought I should ask before posting it.
Of course, but I don't know if it would have to pertain to one of the prefixes in the rules/information thread or if it can just be whatever.