Hey, everybody. Thanks to your previous help, I was able to get my map ctf_wetwerks into a finished state. After doing some playtesting, I decided to go back and do a couple of things. I made the necessary changes and did a test run. However, I found this strange problem upon compiling both with Fast and Normal VIS and RAD. The intelligence's glow is visible through the wall. I've tried deleting the entities and replacing them, but that doesn't help things, either. Any idea why this would happen/what I can do to fix it? Thanks.