Strange Lighting Error

Discussion in 'Mapping Questions & Discussion' started by Jazz, Mar 27, 2008.

  1. Jazz

    Jazz L5: Dapper Member

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    For some reason, the lighting on these chairs seem to be all messed up.

    [​IMG]

    As you can see, they are super bright in the shadows. No errors in the compile log relating to these brushes. Any ideas on how to fix this?
     
  2. Spike

    Spike L10: Glamorous Member

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    Put an env_cubemap near them, at 80 units high. or maybe you're using model textures on brushes.
     
  3. R3dRuM

    R3dRuM L6: Sharp Member

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    model textures?
     
  4. Ze Inspector

    Ze Inspector L1: Registered

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    I agree with R3dRuM, those looks like prop textures to me, most of the wood textures at the top of the list are for props.
     
  5. Fyfey

    Fyfey L2: Junior Member

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    Check the texture used... if it starts with prop or model... search for one that is the same... but the normal version without the prop or model before it.

    You can use replace in the face edit sheet to quickly replace all of that texture.

    Fyfey.
     
  6. Jazz

    Jazz L5: Dapper Member

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    Thanks for the help, turned out it had props_wood in the texture and I never noticed. The odd thing is, the texture worked fine in a previous version of the map. Oh well, thanks anyway.
     
  7. Half-Life_Maniac

    Half-Life_Maniac L3: Member

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    While we're talking about model/prop textures..

    I've noticed some textures used in maps (VALVe and otherwise) which seem to be prop textures, but appear to work fine. In particular, I'm looking at props/plasticwall... textures. Is there some reason why some textures might be useable, but others not?
     
  8. TotalMark

    TotalMark L6: Sharp Member

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    Extract their .vmt and take a peek under the hood.