Strange leak I can't explain.

SturmTea

L2: Junior Member
Aug 1, 2015
78
38
There is a leak in my map currently yet the editor refuses to show me a proper pointfile.

upload_2018-8-5_1-10-28.png


So, I did the right thing. I hid everything with my groups and looked for a hole in the skybox, and I couldn't find one. The coordinates of leaked objects were outside where nothing existed. I'm stumped, so hopefully I can get some help here.

Here's the full compile as well:


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\WF-Remake\koth_clearcut_B5_06.vmf"

Valve Software - vbsp.exe (Aug 2 2018)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\WF-Remake\koth_clearcut_B5_06.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_clearcut_b5_06/nature/blendgroundtograss008_wvt_patch
Patching WVT material: maps/koth_clearcut_b5_06/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity trigger_hurt (-6240.00 57.50 -168.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 -2560.0 248.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 -2048.0 248.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 -2048.0 248.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 -3584.0 248.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 -5120.0 248.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 -4608.0 248.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 -5120.0 248.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2424.0 -2048.0 -504.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3714 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
done (1)
*** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1309023 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...Material
10
Compacting texture/material tables...
Reduced 9050 texinfos to 4726
Reduced 69 texdatas to 64 (1716 bytes to 1517)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\WF-Remake\koth_clearcut_B5_06.bsp
Wrote ZIP buffer, estimated size 1728, actual size 1380
6 seconds elapsed
-67.830696 -108.762802 0.000000
-67.830696 -109.804199 0.000000
-67.976746 -109.804199 0.000000
-67.830696 -108.892975 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\WF-Remake\koth_clearcut_B5_06"

Valve Software - vvis.exe (Aug 2 2018)
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\wf-remake\koth_clearcut_B5_06.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\wf-remake\koth_clearcut_B5_06.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\wf-remake\koth_clearcut_B5_06.prt


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\WF-Remake\koth_clearcut_B5_06"

Valve Software - vrad.exe SSE (Jul 18 2018)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\wf-remake\koth_clearcut_B5_06.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (5.23 seconds)
12419 faces
5 degenerate faces
1885498 square feet [271511712.00 square inches]
1318 Displacements
178876 Square Feet [25758174.00 Square Inches]
sun extent from map=0.087156
34 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (20)
Build Patch/Sample Hash Table(s).....Done<0.0212 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 22/1024 1056/49152 ( 2.1%)
brushes 3782/8192 45384/98304 (46.2%)
brushsides 26336/65536 210688/524288 (40.2%)
planes 8286/65536 165720/1310720 (12.6%)
vertexes 25898/65536 310776/786432 (39.5%)
nodes 3019/65536 96608/2097152 ( 4.6%)
texinfos 4726/12288 340272/884736 (38.5%)
texdata 64/2048 2048/65536 ( 3.1%)
dispinfos 1318/0 231968/0 ( 0.0%)
disp_verts 66998/0 1339960/0 ( 0.0%)
disp_tris 100544/0 201088/0 ( 0.0%)
disp_lmsamples 554176/0 554176/0 ( 0.0%)
faces 12419/65536 695464/3670016 (18.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 10420/65536 583520/3670016 (15.9%)
leaves 3042/65536 97344/2097152 ( 4.6%)
leaffaces 15321/65536 30642/131072 (23.4%)
leafbrushes 6535/65536 13070/131072 (10.0%)
areas 4/256 32/2048 ( 1.6%)
surfedges 107155/512000 428620/2048000 (20.9%)
edges 71295/256000 285180/1024000 (27.8%)
LDR worldlights 34/8192 2992/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2488/32768 24880/327680 ( 7.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 55092/65536 110184/131072 (84.1%) VERY FULL!
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 46/512 16192/180224 ( 9.0%)
LDR lightdata [variable] 9234584/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 65391/393216 (16.6%)
LDR ambient table 3042/65536 12168/262144 ( 4.6%)
HDR ambient table 3042/65536 12168/262144 ( 4.6%)
LDR leaf ambient 18823/65536 527044/1835008 (28.7%)
HDR leaf ambient 3042/65536 85176/1835008 ( 4.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/92648 ( 0.0%)
pakfile [variable] 1380/0 ( 0.0%)
physics [variable] 1309023/4194304 (31.2%)
physics terrain [variable] 234846/1048576 (22.4%)

Level flags = 0

Total triangle count: 40755
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\wf-remake\koth_clearcut_B5_06.bsp
37 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\WF-Remake\koth_clearcut_B5_06.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_clearcut_B5_06.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "koth_clearcut_B5_06" -steam
 

Attachments

  • upload_2018-8-5_1-10-14.png
    upload_2018-8-5_1-10-14.png
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nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Your problem is that you have radius culling on (the "R" surrounded by a red circle on the top toolbar). This makes it so only the area within the circle shown in your 2D views is compiled