Strange Error in compile log

Discussion in 'Mapping Questions & Discussion' started by Vigilante212, Jul 12, 2009.

  1. Vigilante212

    Vigilante212 L7: Fancy Member

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    I spent about an hour trying to figure out what this error was coming from thinking it was my geometry. So I did A piece by piece search from the small area I cordoned off that the error was in. I eventually found it was being generated by a valve prop. crane001.mdl which makes no sence to me. Here is the error

    -0.050800 -1.690353 0.000000
    0.101600 -1.690353 0.000000
    -0.101600 -1.690353 0.000000
    -0.101600 -1.370356 0.000000
    make_triangles:calc_triangle_representation: Cannot convert

    Does anyone else get this error with this model? Should I even worry about it.



    On another note im getting a grass mdl error also. how do I fix that.

    Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
     
  2. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    sure your not leaking? that would be the first thing to check
     
  3. Earl

    Earl L6: Sharp Member

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    I'm getting these errors too, but they don't seem to be affecting anything....
     
  4. Cameron:D

    Cameron:D L6: Sharp Member

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    I've seen then often when using a decompiled map
    As for the mdl error, you need to change the detail sprites thing in map options
     
  5. Vigilante212

    Vigilante212 L7: Fancy Member

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    I cant leak with the Cordon bound tool :)
     
  6. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    thought the cordon was off my bad :p
     
  7. FaTony

    FaTony Banned

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    Second error is due to detail sprites. Map -> map properties -> detil sprites -> detail_trainyard.vbsp. Check arena_lumberyard. Also there was a topic about it. Search.
     
  8. Vigilante212

    Vigilante212 L7: Fancy Member

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    yea only reason i added it was because I was asking another question :)