Strange brush precaching error engine crashes?

Discussion in 'Mapping Questions & Discussion' started by KevinLongtime, Feb 21, 2013.

  1. KevinLongtime

    KevinLongtime L1: Registered

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    So, I've been having some strange precaching errors the past day or two. First it was a func_trigger yesterday that was doing this ( I eventually just deleted the trigger altogether since I couldn't figure it out (was only one of many triggers ) and now its a func_brush today that is the cause. The error occurs when I try and load the map and before the console shows any activity of starting the map, the engine/game crashes and spits out the errors such as my latest one being:

    1547/THEBRUSHENAMEHERE - func_brush: UTIL_SetModel: not precached: *1000


    I really don't understand what is causing these kinds of errors as I have many other similarly setup brushes like the one it names that don't have this issue. The only thing the func_brush does is enable visibly when a button is on and disable visibly when the button is turned off, sort of like a small button activity indicator brush. Anyone have any ideas as to what might be causing this?
     
    Last edited: Feb 21, 2013
  2. KevinLongtime

    KevinLongtime L1: Registered

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    Seems it might have something to do with a limit of 1,000? Anyone hear of this before?
     
  3. Bloodhound

    Bloodhound L6: Sharp Member

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    I could take a look at it, if you are willing to share the vmf file.

    There is an entity limit of 2048 entitys in the source engine.
    But since it's already refusing to compile it must be the vbsp limit, which is 8192.
    And it's really unlikely you hit that limit. So I think we can be sure that it's nothing about the entity limit.