So, I've been having some strange precaching errors the past day or two. First it was a func_trigger yesterday that was doing this ( I eventually just deleted the trigger altogether since I couldn't figure it out (was only one of many triggers ) and now its a func_brush today that is the cause. The error occurs when I try and load the map and before the console shows any activity of starting the map, the engine/game crashes and spits out the errors such as my latest one being: 1547/THEBRUSHENAMEHERE - func_brush: UTIL_SetModel: not precached: *1000 I really don't understand what is causing these kinds of errors as I have many other similarly setup brushes like the one it names that don't have this issue. The only thing the func_brush does is enable visibly when a button is on and disable visibly when the button is turned off, sort of like a small button activity indicator brush. Anyone have any ideas as to what might be causing this?