CP Strain

Discussion in 'Map Factory' started by mint onion, Feb 12, 2014.

  1. mint onion

    mint onion L3: Member

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    have fun and i look forward to hearing your feedback.

    [​IMG]
     
    Last edited: Feb 20, 2014
  2. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    nodraw on some stairs, pls fix

    I think there needs to be decals here to tell me where I'm going

    http://i.imgur.com/2reuZcq.png

    where do these go, signs pls

    http://i.imgur.com/qJsKrqI.png

    side by side but lead to completely different places, signs pls

    http://i.imgur.com/JefwKpA.png

    I'm assuming saw going away on cap is a design choice (Edit, i read op and it is)

    http://i.imgur.com/qMqeljl.png

    maybe easy to spawn camp

    http://i.imgur.com/9v9TDXR.png


    Summery: signs pls, I dont know where stuff leads and what it does
     
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    Last edited: Feb 12, 2014
  3. mint onion

    mint onion L3: Member

    Messages:
    101
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    great feedback Fish, thank you. i'll make changes to address it.

    i also forgot to duplicate player spawns, woops!
     
  4. Dommler

    Dommler L1: Registered

    Messages:
    15
    Positive Ratings:
    2
    I really like the layout and the idea behind this map.

    Just my opinion, but it could happen that only a few players would be concerned about the sidepoints, and thus these would not matter for the gameplay, and the attacking team would mostly choose the flank routes.

    Maybe create a passage (middle point - side point) for the attacking team, which opens after capturing the middle point, and thus allows the decision either to attack, or to capture the side point first, without having to fall back to their own point, to access the side area.

    I hope to see more of this map in the future.
     
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