Discussion in 'Map Factory' started by mint onion, Feb 12, 2014.
have fun and i look forward to hearing your feedback.
nodraw on some stairs, pls fix
I think there needs to be decals here to tell me where I'm going
where do these go, signs pls
side by side but lead to completely different places, signs pls
I'm assuming saw going away on cap is a design choice (Edit, i read op and it is)
maybe easy to spawn camp
Summery: signs pls, I dont know where stuff leads and what it does
great feedback Fish, thank you. i'll make changes to address it.
i also forgot to duplicate player spawns, woops!
I really like the layout and the idea behind this map.
Just my opinion, but it could happen that only a few players would be concerned about the sidepoints, and thus these would not matter for the gameplay, and the attacking team would mostly choose the flank routes.
Maybe create a passage (middle point - side point) for the attacking team, which opens after capturing the middle point, and thus allows the decision either to attack, or to capture the side point first, without having to fall back to their own point, to access the side area.
I hope to see more of this map in the future.
Separate names with a comma.