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Discussion in 'Map Factory' started by The Whole Team, Jan 17, 2010.

  1. The Whole Team

    The Whole Team L1: Registered

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    koth_storage_a2

    This is my first map, so it's probably far from perfect so any advice you can give me is appreciated. I've only tested it with bots so far and it seems to work ok.

    Detailing is sort of done(ish). If you see any problems what so ever tell me (though I do know that the under ground place with the two medium health packs is way too bright. Hammer was flipping out on me so I didn't get that fixed yet.
     
    Last edited: Jan 30, 2010
  2. WastedMeerkat

    WastedMeerkat L3: Member

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    This has to be one of the best looking first maps I've ever seen.
     
    Last edited: Jan 17, 2010
  3. Colt Seavers

    Colt Seavers L6: Sharp Member

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    Looks like a sound start :)
     
  4. Micnax

    aa Micnax I maek map

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    I am in agreement.

    Looking excellent so far. I'll have a run round with a few bots :O
     
  5. Gundam

    Gundam L1: Registered

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    Really liking the look of the control point.
     
  6. Tapp

    Tapp L10: Glamorous Member

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  7. Dram

    Dram L1: Registered

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    I like it, you managed too keep it simplistic enough to work with (something of a problem for me) yet interesting enough to give a go at. Normally I'd say that you included too many health packs, but for a small KOTH map like this you're probably on the right track. I'll be interested to see where this goes.
     
  8. The Whole Team

    The Whole Team L1: Registered

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    Thanks for the compliments. Tf2maps has been a lot of help with all the guides and people answering my mapping questions.

    @Tapp: Didn't know about that, but looks pretty cool. Mines different in a couple ways. http://i982.photobucket.com/albums/ae310/Holden_W/Spire.jpg?t=1263753112

    @Dram: Well, two of the health packs are only accessible to scouts, soldiers, and demo's. And the two medium health packs send you out of your way into a small, tight corridor to get them. That said, you think I should make the medium health kits into small health packs?
     
  9. Ghettobarney

    Ghettobarney L1: Registered

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    This kids got talent!
     
  10. Dram

    Dram L1: Registered

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    I think the only thing I could suggest on that front is that if at all possible they be consolidated into one health pack, but it seems you'd have to rearrange the structure of that area to do so.
     
  11. jakemaheu

    jakemaheu L1: Registered

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    I like that platform and stairs. Would you be able to playerclip that?
     
  12. The Whole Team

    The Whole Team L1: Registered

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    Don't see why I couldn't player clip it. But why would I need to clip the giant spire? Nobody seems to get stuck on it or anything.
     
  13. The Whole Team

    The Whole Team L1: Registered

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    a2 is out!!!! including is a bit of detailing (by which I mean alot), an extended distance from spawn to point and other minor little things. Personally I think the detailing worked out pretty well for my first map. Guides here helped me ALOT.

    [​IMG]

    [​IMG]
     
  14. Blaine the Pain

    Blaine the Pain L1: Registered

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    Awesome map Holden :D almost as awesome as mr wolffs goatee thing. wait, that would be calling it bad. oh well. its good haha
     
  15. The Political Gamer

    aa The Political Gamer

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    Um this thread has kind not been posted in for 4 months and the last time the map maker was online was 02-08-2010 . :S
     
  16. Prestige

    aa Prestige im not gay anymore

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    dam necromancers.

    nice map. wish my maps looked that good :cry: