Stopping the SD_ prefix from overriding the HUD

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Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Every time I've run ctf_extraction on the server, everyone's gotten confused by the gamemode, since it has a lot more to do with Special Delivery than stock CTF. Sadly, although I'd like to use the sd_ prefix (and did originally), that prefix also overrides the HUD to display the Special Delivery HUD instead, which removes the capture counters, which I need for the gamemode.

It's probably not a huge deal in the long run, but is there any way I could possibly stop this from happening? I've tried forcing the CTF HUD using tf_gamerules - didn't work - and I've tried setting the item_teamflag's Game Type to Capture The Flag - also didn't work.
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
bunp_inline.gif


In case anyone who has an answer missed it.
 

Fragancia

L2: Junior Member
Feb 22, 2013
91
33
It doesn't look like it's possible, I've tried spawning the flag at runtime and the tf_gamerules entity but the game sets it back to sd after I try to force it to use CTF HUD
20170301015209_1-jpg.44343

The game instantly forces it back to Special Delivery shown here:
20170301015218_1-jpg.44344


I'm afraid this might be out of our reach to change but I'll keep poking around to see if I can get it to work.
 

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