Stopping the KoTH timer...

Discussion in 'Mapping Questions & Discussion' started by Kagatos, Jan 15, 2011.

  1. Kagatos

    Kagatos L1: Registered

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    Heya all,

    Currently, as you all know, once the point is capped by a team that team's timer starts counting down and only stops when the other team caps the point.
    I've been thinking of using the KoTH game type for a keep away style game with the Intel case, but I want it so that the timer stops if the case is dropped.

    so, Is there a way to stop the timer on KoTH? or is this just not possible with the game type?
     
  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    you need to target these entities:
    zz_red_koth_timer
    zz_blue_koth_timer

    with the "pause" input
    available inputs/outputs are pretty much the same as team_round_timer
    these entities are created at compile so you won't see them in hammer. whatever hammer tells you, it's okay to target them altho they don't exist in your vmf.
    side note: I think stopping one timer automatically resumes the other timer or something like that. test it
     
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    Last edited: Jan 15, 2011
  3. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    Stopping one timer does not resume the other so your idea will work, technically at least.
     
  4. Kagatos

    Kagatos L1: Registered

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    Thank you FubarFX that worked like I wanted it to!