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CTF stop

Discussion in 'Map Factory' started by royalkiller, Mar 12, 2011.

  1. royalkiller

    royalkiller L1: Registered

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    20
    Positive Ratings:
    4
    Stop_a2

    A map which I started to work on yesterday. It was intended to be a small map map for ~6-8 players. It's special thing is that there is one neutral intellegence that is placed in the middle of the map. Then you need to bring it to your enemies spawnpoint. After that the spawns and the capture zones are changed to another point where you need to bring the intel again. This new capture zone is placed in the enemies base again.
    It's set in a friendly alpine environment. Pictures and other things to be added.
     
    Last edited: Mar 14, 2011
  2. The Asylum

    aa The Asylum

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    Gonna need some pics here bro
     
  3. red_flame586

    red_flame586 L7: Fancy Member

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    Some sight lines, though defiantly very small.

    Also, the underground area is thin and narrow with a single path that might be hard to move down, and be vulnerable to pyros and similar. Also maybe a bit more sign age wouldn't go amiss.

    Finally, use this for screenshots, makes them looks so much more professional.
     
    • Thanks Thanks x 1
  4. Fredrik

    Fredrik L6: Sharp Member

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    There are like 3 buildings on a open field, you need to put in more stuff to it or the snipers will dominate this map (blob). And there are also some pretty strange choices of textures like that mid-building. Don't put glass there, looks just strange, use wood instead.
     
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  5. honorum646

    honorum646 L6: Sharp Member

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    I didn't know maps could be defiant.
     
  6. Jeremy

    Jeremy L11: Posh Member

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    Some areas look a bit wide and plain. Add the odd stack of crates or some rocks to vary gameplay.
     
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  7. royalkiller

    royalkiller L1: Registered

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    Thanks for the great feedback. a2 released today. Will upload images soon.