Stop a soundscape without using another

Discussion in 'Mapping Questions & Discussion' started by 【EmNudge】, Jun 20, 2016.

  1. 【EmNudge】

    【EmNudge】 L4: Comfortable Member

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    How would I go about having a soundscape trigger in one part of my map and then have it stop upon leaving?

    My best guess would be to have a trigger leading to a blank soundscape in spawn and right outside that room, so that the player would automatically come into contact with it when leaving.

    Is there an easier way?