How would I go about having a soundscape trigger in one part of my map and then have it stop upon leaving?
My best guess would be to have a trigger leading to a blank soundscape in spawn and right outside that room, so that the player would automatically come into contact with it when leaving.
Is there an easier way?
My best guess would be to have a trigger leading to a blank soundscape in spawn and right outside that room, so that the player would automatically come into contact with it when leaving.
Is there an easier way?