Stop a soundscape without using another

EmNudge

L4: Comfortable Member
Sep 23, 2015
184
60
How would I go about having a soundscape trigger in one part of my map and then have it stop upon leaving?

My best guess would be to have a trigger leading to a blank soundscape in spawn and right outside that room, so that the player would automatically come into contact with it when leaving.

Is there an easier way?