CTF stonevale

Discussion in 'Map Factory' started by Tunas, Aug 15, 2012.

  1. Tunas

    Tunas L3: Member

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    Extract to *\steamapps\your account name\team fortress 2\tf\maps
     
  2. phi

    aa phi Let Pain Be Your Guide

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    Dat second screenshot.

    I like it. It's pretty.
     
  3. Aki

    Aki L4: Comfortable Member

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    Change that red bell in the first screen shot to it's blue skin. To do this right click on it, then change the skin setting from 0 to 1. Most objects with default skins are red and blue is their 1 skin. The directions signs ("Battlements", "Intelligence" "Resupply") are all one model with multiple skins for each message and team.

    Otherwise, looking very nice.
     
  4. Yacan1

    aa Yacan1 D I G I T A L I N F L U E N C E R

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    wow, yeah this detail work looks pretty cool, the whole office Guggenheim thing is awesome. a few lighting issues but it isn't a major problem from the looks of it.
     
  5. tyler

    aa tyler snail prince, master of a ruined tower

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    First screen, you've got a vent prop that's meant to come out of vents, not a wall.

    There is no blue skin for that model.
     
  6. phi

    aa phi Let Pain Be Your Guide

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    And just because it's red doesn't mean it's RED.

    Example: the fire extinguisher, found red-colored in BLU bases in Badlands and others. Along with a red strip. Red textured objects are not just for REDs, you know. If a fire extinguisher was blue, how would BLU notice it as well as if it was red?
     
  7. GPuzzle

    GPuzzle L9: Fashionable Member

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    Because fire is red, and if the base is on fire, they have to find the thing that is blue!
     
  8. colacan

    colacan L5: Dapper Member

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    Fire extinguishers are red, not blue. It's just a fact, why would you bother to make it blue? Red works just fine, so even BLU would use red colored extinguishers. It's just more practical and it stands out on a blue wall, which makes it easy to locate.
     
  9. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    Your indoor areas are pretty. Your displacements need some serious work though. Right now they're really lumpy and weird looking.
     
  10. GPuzzle

    GPuzzle L9: Fashionable Member

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    Your failure to understand my joke is incredbly amazing.
     
  11. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    Tryhard :rolleyes:
     
  12. Pocket

    aa Pocket func_croc

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    This looks incredibly overscaled for a CTF map. Not to mention the optimization nightmare those bases must be with all them stories.

    It's certainly very pretty, though.
     
  13. Zarcyne

    Zarcyne L1: Registered

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    I like the general design and the detail you put in, but I feel like there are "fake passages" in each of the bases, making it hard to explore. Other than that, GREAT!
     
  14. re1wind

    aa re1wind

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    Very pretty. ++
    Not sure what parts inside the [spytech] base are accessible to players and so on -
    Good use of height differences +
    massive sightlines outdoors --


    Guess it's down to testing to see how well the map actually plays though.
     
  15. Toxindude

    Toxindude L3: Member

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    Very impressive work :) I like how the bases are stacked level by level. I also like the oudoor area.