Model Stock

Hideous

L1: Registered
Jul 8, 2009
29
9
Today I felt like maping a map prop, so here's a stock for all of your medieval maps. Everyone needs a good place to get tortured!

Oh and here's a smaller, not in-game image:

zlU4D.png
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
I would up the polys on the holes to 12 and try to get the wood to match the wood in the medieval theme since people will most likely be using it there, but it looks pretty good.
 

Exist

L6: Sharp Member
Oct 31, 2009
306
136
I also agree with the notion of adding more polys to the inner circles. The model doesn't look like it has a large amount of polys, so a adding more won't do any damage. Ps: make the wood darker and adjust the blue channel to allow more blue.