- May 24, 2009
- 20
- 0
I've just begun doing this stuff, and I'll be posting tons of thanks for tutorials in the next couple weeks. To prompt whoever drops by to post more interesting things than: "Hi." I have a few questions for whoever drops by.
1. When designing a map, is it a good idea to start with pencil and paper? If so, how far in depth do you go before actually starting to hammer your idea?
2. (This is just me thinking aloud.) Has anyone ever tried making a CP map where the points move? I was thinking about assigning four "stops" the point makes and stays for just long enough for a good brawl to take place before continuing on the loop. That would add a constant feel of urgency for both the defending team to set up at the next location (engineers would be huge) and for the attacking team to cap the point before it leaves. Does that sound like a good idea to anyone?
1. When designing a map, is it a good idea to start with pencil and paper? If so, how far in depth do you go before actually starting to hammer your idea?
2. (This is just me thinking aloud.) Has anyone ever tried making a CP map where the points move? I was thinking about assigning four "stops" the point makes and stays for just long enough for a good brawl to take place before continuing on the loop. That would add a constant feel of urgency for both the defending team to set up at the next location (engineers would be huge) and for the attacking team to cap the point before it leaves. Does that sound like a good idea to anyone?